Aramil Liadon, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is typically in his Bather uniform. His hair is cut close to his head. He has a tattooed face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered painting. He has been a successful dealer in antiques buying low and selling high.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Athletic, Artistic, Entrepeneur. Flaws: Secretive. Bonds: Job. Occupation: Bather
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: Alexandrite (600 gp).
Driindar Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears silk and lounges about seductively. She wears a feathered hat to cover her moderate length brass crest. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She struck it rich when she found rare goods in large quantities. She has never given up on her music dream.
Motivation: She uses money and sex appeal to get what she needs.
Ideals: Artistic. Bonds: Attractive, Enemies, Military, Rich. Occupation: Architect
Voice: Raspy
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 14)
Armor Class 10
Hit Points 88 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 |
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). Brass mug with jade inlays (100 gp). Old masterpiece painting (900 gp). Gold dragon comb with red garnet eye (1200 gp). A delicate silver chain set with a tourmaline (70 gp). Jeweled electrum ring (8000 gp). A small bag of saffron. (70 gp). Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp). Golden circlet with four aquamarines (1000 gp). 1 Medium magic item.
Zook Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man wears loose pants and a collared shirt complete with sweater beneath his coat, and a wedding ring on his left hand. His red hair is drawn into a tight pony tail with a skull scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Abrasive and pushy, he has a hard time making friends. He always tries to repair and not replace. It was this mentality that drove him into the Courier business.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wishes to resurrect an old love.
Ideals: Persistence, Gifted. Flaws: Insomniac, Antagonistic. Bonds: In love. Occupation: Courier
Voice: Low and grunting
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 29 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Elven, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 37000 sp. Smoky quartz (50 gp). Banded agate (15 gp). Moss agate (15 gp). Eye agate (15 gp). 1 Masterwork Uncommon Weapon.
Silgre Shelby, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a white vest with golden trim over her white shirt. Her yellow leather gloves and pants are well-kept, and her white boots flare out at the collars. She carries a battered ceremonial dagger and tarnished quarterstaff as well. Her black hair is greasy and uncared for. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Silgre is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. She has since lost track of the people in her past.
Motivation: To unite with her sister; and to reunite with her absent mother
Ideals: Fighting. Flaws: Ugly. Bonds: Nature, Family, Rich. Occupation: Laborer
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 11 (+0) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Druidic
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
Possessions: 220 gp.
Lone Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a brown shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. She keeps her long orange fur kept up in a rat tail. Her blue eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of herself, she believes she is the best Merchant born in the past three hundred years. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: A powerful slaver made her what she is. Through the years after Lone was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Lone's mother didn't care for her much, and the feeling was mutual. She tends to her Merchant job now, and dutifully fulfills any obligations she has.
Motivation: To prove her worth to the world; and she'd like to take her coworkers down a peg
Flaws: Impulsive, Antagonistic. Bonds: Attractive, Job, Mentor. Occupation: Merchant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Draconic, Auran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 200 gp. Golden yellow topaz (500 gp). Obsidian (14 gp). Freshwater pearl (14 gp). Fire opal (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Reirak Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a well pressed and immaculate suit (or dress). His brown hair is kept up in a ponytail inside a broad hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Reirak enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born at the edge of vast island. His mother took him hunting and taught him how to get in the mind of other creatures. After a long history of fighting, Reirak and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Insane, Antagonistic, Hedonist. Bonds: Nature. Occupation: Marshal
Voice: Rolls R's
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 87 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Dwarven, Terran
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Guy Home, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing colorful clothing, dressed as a Shoemaker. He wears his silver hair up. He wears a mask on his face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Guy is combative with any and all who dare try his patience in the slightest.
History: He was born blind and as such lacked many opportunities for work. Guy liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his old friends
Ideals: Joker, Justice. Flaws: Insane, Disease. Bonds: Poor, Nature. Occupation: Shoemaker
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 130 gp. Gold and topaz bottle stopper cork (300 gp). 1 Superior lock.
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Their contribution stands as a beacon of hope for all adventurers!