Abad Joy, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He is portly but not overly obese. He wears his silver hair down. He wears an eyepatch.
Personality: He is fixated on the number 90. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a ruthless business man, a trait he acquired from his mother.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Religious, Rich. Occupation: Carpenter
Voice: Indian accent
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 12 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 3 (-4) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 3000 sp. 1 Minor magic item.
Gurdis Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She carries with her a set of shortspears, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her hair is blonde and curly. She wears crescent spectacles with a black brim.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Days after completing her studies, news broke out that her hometown was attacked by drow. Gurdis was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.
Motivation: Revenge; and someone believes her a fraud
Ideals: Fighting, Logical. Flaws: Impulsive. Bonds: Attractive, Enemies. Occupation: Beggar
Voice: Pirate accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 8000 cp. 1 Banded mail.
Veit Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is red and very short. His eyes are blue.
Personality: He is irascible and easily irritated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born at the edge of vast plains. His family was turned out during the war. He and his family wandered south to less war torn lands. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk.
Flaws: Antagonistic, PTSD. Bonds: Poor, Adventurer, Nature. Occupation: Shepherd
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 8 (-1) | 9 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 230 gp.
Thamuz Enigma, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears many layers of old clothing at all times. His silver hair is singed and shortened. He wears an eyepatch.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Thamuz lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their daughter. He worked as a Ploughman, and he later adopted a second daughter.
Motivation: Regain custody of his daughter; and he feels threatened by others
Ideals: Athletic, Passionate. Flaws: Ugly, Fearful. Bonds: Poor, Family. Occupation: Ploughman
Voice: Aggressive tone
Attributes [hide]
Medium (6'0") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 130 pp. 1 Half-Plate.
Reddlepop Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She likes to wear blue tank tops with red skirt. Her broad hat is riddled with cuts and holes. Her eyes are gray and beady.
Personality: Reddlepop is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a great chef.
History: She is the product a well kept family trust fund and as such has never really known need. Cursed with lycanthropy at a very young age, Reddlepop has worked very hard to control her curse. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure.
Ideals: Extrovert, Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Unemployed
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp.
Pelt In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and wears pastel robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a hammer, but if one is not available she will default to her crossbow. She wears her beige fur up. She wears round tiny glasses practically rammed into her face.
Personality: She is calm most of the time but flees social interaction. She is used to getting what she wants. In part because she is a meticulous planner.
History: Born in a small village she learned the ways of the warrior from her father. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pelt fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army
Ideals: Professionalism, Fighting. Flaws: Shy. Bonds: Military. Occupation: Laborer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. Lapis lazuli (12 gp).
Reirak Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He sports brown clothing, slightly heavier than average wear. He keeps his silver hair in a flapper bob. His eyes are likewise brown.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Gifted from a young age, Reirak studied abroad. Reirak was born on a far western forest where he grew up under the tutelage of his father, an expert Mason. He was granted arcane powers by his dying brother.
Motivation: He wants revenge against orcs.
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Adventurer, Immigrant. Occupation: Mason
Voice: Stutters
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 90 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 18 (+4) | 11 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
Possessions: 8000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
