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Simon Abram, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man wears a grey costume with the symbols of luck on his torso. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Simon was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has dedicated himself to building a better trade route.

Motivation: Nothing but the best is good enough for him; and he's looking for his big break

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Bather

Voice: Spits words with contempt

Attributes [hide]

Simon Abram, Male Human Cleric 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 16 (+3)14 (+2) 16 (+3)13 (+1)
Skills Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Druidic, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 1000 cp. Jade (40 gp).


Social Check DCs


Windy Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear flannel. His yellow fur is still thick. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the east his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He was always very intelligent and has formed a secret society of specialists.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic. Flaws: Ugly, Secretive, Forgetful. Bonds: Poor. Occupation: Hunter

Voice: Australian accent

Attributes [hide]

Windy Candle, Male Tabaxi Druid 2
Medium (5'0") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)5 (-3) 8 (-1)14 (+2)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1900 sp.


Social Check DCs


Zephan Care, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His hair is white, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his white eyes.

Personality: He is calm most of the time but flees social interaction. He is a font of random trivia from the lore and stories he has discovered

History: He was born several months after his mother was called into army service. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Zephan took refuge in the large cave and found the beat up sickle and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Military, Nature. Occupation: Assassin

Voice: Whispers

Attributes [hide]

Zephan Care, Male Tiefling Wizard 1
Medium (6'10") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)8 (-1) 12 (+1)16 (+3)
Skills Investigation +1, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp. Peridot (60 gp).


Social Check DCs


William Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, but even with his fine clothing he looks run-down. His hair is brown and curly. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born several months after his father was called into army service. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now mingles about in high society.

Motivation: Find a way to reverse the transformation of his sister; and he wants nothing more than to rejoin the army

Flaws: Addict, Racist. Bonds: Rich, Military, Family. Occupation: Knight

Voice: Low rumbling, strings words together

Attributes [hide]

William Arnuanna, Male Half-Elf Adept 5
Medium (5'4") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Athletics +3, History +4
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hobart Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his pickaxe. His golden hair is matted, messy, and big. His face is covered beneath a completely black helmet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Extrovert. Flaws: Ugly, Antagonistic, Disease. Occupation: Knight

Voice: Middle-eastern accent

Attributes [hide]

Hobart Smoothhands, Male Halfling Wizard 3
Small (3'0") Halfling, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)12 (+1) 12 (+1)13 (+1)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 80 pp.


Social Check DCs


Harbek Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His skin is fair and his fingers are delicate and long. His long red hair is drawn into a two foot long braid. His green eyes peer out from beneath his broad grey hat.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is frequently practicing swordplay.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. By chance he met his brother recently and the two have been together since.

Motivation: He's attracted to the PC; and find a way to reverse the transformation of his brother

Ideals: Artistic. Flaws: Antagonistic. Bonds: Military, Family, Has a crush. Occupation: Shipwright

Voice: Sleepy voice

Attributes [hide]

Harbek Foamtankard, Male Dwarf Paladin 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)16 (+3) 12 (+1)12 (+1)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Ignan, Goblin
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 600 sp. 1 Chain shirt.


Social Check DCs


William Coombs, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He dresses in collared shirts and wears a proper scarf over his head, and his gloved hand is found clutching a nunchaku. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.

Personality: He has always had a great fascination with Half-Orc culture. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born on a small isolated farm. As a young adult he joined a group advocating for an improvement in Human conditions. He now travels the world, in search of power and loot.

Motivation: Regain custody of his daughter; and meet up once more with his childhood friend

Flaws: Racist. Bonds: Adventurer, Nature, Family. Occupation: Jeweler

Voice: Slow speaker

Attributes [hide]

William Coombs, Male Human Monk 11
Medium (5'10") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 66 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)16 (+3) 10 (+0)8 (-1)
Skills Animal Handling +4, Religion +7
Senses Passive Perception 10
Languages Common, Undercommon, Draconic, Giant
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1900 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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