Sora Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'3", this woman wears black leather gloves, a black jacket, and tight pants. Her white crest, when down, is lengthy. She has red eyes and a black hat with a white feather.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She struck it rich when she found rare goods in large quantities. She used her abilities to travel the world and help people.
Motivation: Wants to work out more often; and she is greedy
Ideals: Professionalism, Philantrophist, Athletic. Flaws: Antagonistic. Bonds: Rich. Occupation: Marshal
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Raam Passion, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a black and brown handkerchief worn on his left side. His blue hair is lengthy. He is baby faced.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in the north, but his parents moved at a very young age to the west. When Raam reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: His relatives are trying to arrange a marriage; and he's repulsed by the pc
Ideals: Persistence. Flaws: Antagonistic. Bonds: Immigrant, Military, Family. Occupation: Glassblower
Voice: Sounds elderly
Attributes [hide]
Medium (6'9") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 8 (-1) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 380 gp. Brass mug with jade inlays (300 gp). 1 Masterwork Common Melee.
Oriel Harper, Female Human [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her attire stands in sharp contrast to her halberd, which is beautifully polished and possesses an ornate carving of a clover on it. Her white hair is styled in orderly dreadlocks. She tend to wears goggles to shield her eyes.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brilliant and gifted she never wanted to apply herself. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Persistence, Justice, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Mortician
Voice: Dutch accent
Attributes [hide]
Medium (4'10") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 85 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Celestial, Draconic
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 400 gp. Violet garnet (900 gp). Banded agate (16 gp). Blue quartz (16 gp). Black pearl (900 gp). Blue star sapphire (1400 gp). Brown-green garnet (70 gp). Alexandrite (900 gp). Amethyst (70 gp). Brown-green garnet (70 gp). Fire opal (1400 gp).
Vassago Aid, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears rags and sports a simple walking cane. His purple hair is long and unkept. His eyes, though not visible through his cowl, are black.
Personality: He is a Bather first and foremost. He believes firmly that knowledge should be universal. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. He has drifted from career to career and currently works as a Bather.
Motivation: He has a rivalry with the Church that dominates his actions; and to be a apothecary again
Flaws: Ugly. Bonds: Poor, Job, Immigrant, Religious, Mentor. Occupation: Bather
Voice: High pitched and raspy
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 36 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 170 pp.
Zephan Flair, Male Tiefling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a green armored body suit, with a simple black line shooting up and back down. He has no hair. He tend to wears goggles to shield his eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Guard
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 68 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Abyssal
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +6
Possessions: 2000 gp. Chalcedony (60 gp). Golden pearl (140 gp). Aquamarine (200 gp). Deep blue spinel (200 gp). 1 Minor magic item. 1 Minor magic item.
Eida Underbough, Female Halfling [Permalink]
Personal [hide]
Description: This slender woman stands about 3'1". She is wearing colorful clothing, dressed as a Marshal. She has moderate length auburn hair. Her blue eyes lackadaisically let the world flow into them.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is a font of random trivia from the lore and stories she has discovered
History: Born in the west to a Marshal, Eida learned a great deal about her father's area of expertise. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Further expansion of business; and she feels the way she acts is they only way to get by in the world
Ideals: Passionate, Logical, Persistence, Impeccable. Bonds: Job. Occupation: Marshal
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: Golden yellow topaz (900 gp). Freshwater pearl (4 gp). 1 Breastplate. 1 Half-Plate.
Trail Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left leg. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has styled his black fur well, parting it to the left. His yellow eyes dart from person to person.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Trail was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Flaws: Secretive, Hedonist. Bonds: Poor, Adventurer. Occupation: Miller
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 4 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 3 (-4) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4
Possessions: Pink pearl (120 gp). Freshwater pearl (7 gp).
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