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NPC Generator

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Advanced [show]


Azaki Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear yellow pants and tee shirts. He wears his golden hair up in a very large beehive style do. His eyes are violet.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: When he was but 5 years old his parents immigrated from the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Immigrant, Adventurer. Occupation: Fortune-teller

Voice: Scandinavian accent

Attributes [hide]

Azaki Dalanthan, Male Half-Elf Ranger 5
Medium (5'6") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 9 (-1)12 (+1)
Skills Athletics +4, Performance +4
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Peter Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. Beneath his clothing is a huge mess of scar tissue. His red hair, when down, is lengthy. He has hazel eyes and a violet hat with a pastel feather.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the west his family was never financially stable. Through the years after Peter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Peter's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Peter and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Slave, Poor. Occupation: Weaver

Voice: French accent

Attributes [hide]

Peter Hildenman, Male Half-Elf Warlock 6
Medium (4'11") Half-Elf, Lawful Good (CR 6)
Armor Class 11
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)10 (+0) 5 (-3)11 (+0)
Skills History +3, Intimidation +3
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 900 gp.


Social Check DCs


Gunnloda Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears suspenders and grey workpants. Her shirt is blue, and she wears a heavy grey leather apron most of the time. She has a long brown ponytail with little hanging trinkets. Her eyes are likewise amber.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is obsessed with a lost civilization.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Gunnloda was left her mother's suit of armor and trained in its use and care. She has been saving her money to try and buy her sister's freedom.

Motivation: Wants a kiss; and a need for knowledge about a nearby landmark

Ideals: Gifted. Bonds: Adventurer, Military, Family, Has a crush. Occupation: Cook

Voice: Russian accent

Attributes [hide]

Gunnloda Goldfinder, Female Dwarf Rogue 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 11 (+0)8 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 330 gp. 4 Holy water.


Social Check DCs


Yurgunn Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears a grey armored body suit, with a simple blue line shooting up and back down. Her long chestnut hair reaches down to her waist. Her face is covered beneath a completely black helmet.

Personality: She is overprotective of those who hire her services. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Apothecary arts, while her mother instructed her in etiquette, music and courtly manner. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Apothecary. She has built up a small fortune and can afford her own way.

Motivation: Sabotage a competitor.

Bonds: Guardian, Family, Rich, Job. Occupation: Apothecary

Voice: Loud with bravado

Attributes [hide]

Yurgunn Dankil, Female Dwarf Expert 2
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)10 (+0) 12 (+1)14 (+2)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 70 pp. Large well-done wool tapestry (300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 8 Acid flasks.


Social Check DCs


Georgina Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears a fine chain shirt which she covers with white colored cloaks and clothing. She is muscular with a powerful set of arms. Her tied-back hair is blonde. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She enjoys reading and quiet.

History: Born in the west to a Roofer, Georgina learned a great deal about her mother's area of expertise. Like her mother and her brother before her, after school she went straight into learning to become a Roofer. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Sabotage a competitor; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Insomniac. Bonds: Job, Guardian. Occupation: Roofer

Voice: Spits words with contempt

Attributes [hide]

Georgina Jamjar, Female Halfling Expert 9
Small (3'0") Halfling, True Neutral (CR 9)
Armor Class 10
Hit Points 41 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 12 (+1)16 (+3) 12 (+1)13 (+1)
Skills Acrobatics +2, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Elven, Druidic, Gnoll
Attacks Melee +1 / 3d4-2, Ranged +2 / 3d4-1, Grapple +4

Possessions: 700 gp. Deep green spinel (110 gp). Alexandrite (300 gp). Violet garnet (300 gp). Sardonyx (70 gp). Freshwater pearl (8 gp). Deep blue spinel (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Osah Righteous, Female Tiefling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is wearing the road beaten gear of a warrior. Her purple hair is smooth and relatively long. She wears round tiny glasses practically rammed into her face.

Personality: Eccentric and domineering, Osah will drive conversation. She takes great joy in being the best Shepherd in town.

History: The child of a Mayor, who enjoyed hunting, Osah was taken on many hunting expeditions. Osah liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Sabotage a competitor; and she wants to get laid

Ideals: Fighting, Extrovert. Flaws: Mundane. Bonds: Job, Nature, Has a crush. Occupation: Shepherd

Voice: Spits and sputters

Attributes [hide]

Osah Righteous, Female Tiefling Adept 3
Medium (5'3") Tiefling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 6 (-2)13 (+1) 8 (-1)18 (+4)
Skills Nature +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Semyaza Strength, Female Tiefling [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a black collared shirt and brown skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. Her black hair is thinning but still full. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is very quiet and rarely speaks above a whisper. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the east was not economically sound they moved to her current location. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is terrified, and will act out of fear; and she is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Insane, Shy, Fearful. Bonds: Immigrant. Occupation: Seamstress

Voice: Low rumbling, strings words together

Attributes [hide]

Semyaza Strength, Female Tiefling Druid 5
Medium (4'8") Tiefling, Neutral Good (CR 5)
Armor Class 8
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 14 (+2)18 (+4) 16 (+3)15 (+2)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Draconic, Goblin, Elven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 600 gp.


Social Check DCs

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