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NPC Generator

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Advanced [show]


Seebo Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is lengthy. His hazel unseeing eyes seem to look past you.

Personality: He is overprotective of those who hire his services. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Seebo is combative with any and all who dare try his patience in the slightest.

History: He was born on a small isolated farm. Seebo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To clean up the streets; and marry his brother to traveling adventurers

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Guardian, Nature. Occupation: Animal Trainer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Seebo Musgraben, Male Gnome Monk 6
Small (3'7") Gnome, Lawful Good (CR 6)
Armor Class 13
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)11 (+0) 10 (+0)8 (-1)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +3

Possessions: 600 gp. Deep green spinel (60 gp). Deep blue spinel (1500 gp). Lapis lazuli (8 gp).


Social Check DCs


Amnon Light, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, typically a more casual-formal manner. He has done his best to style his red hair to look like a famous performer. His silver eyes dart from person to person.

Personality: He exudes charisma. He is a tour de force of persuasion. He always tries to repair and not replace. It was this mentality that drove him into the Carpenter business.

History: He was born to a criminal king-pin and mafia family When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Ideals: Persistence. Flaws: PTSD. Bonds: Attractive, Criminal record. Occupation: Carpenter

Voice: Eastern European accent

Attributes [hide]

Amnon Light, Male Tiefling Rogue 6
Medium (6'9") Tiefling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)17 (+3) 11 (+0)21 (+5)
Skills Insight +3, Investigation +6
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Gnome
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Umpen Turen, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'5". He wears tight fighting clothing, which leaves very little to the imagination. He has moderate length golden hair. His hazel eyes dart from person to person.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Umpen was raised in a hard working conservative environment. Through the years after Umpen was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Umpen's mother didn't care for him much, and the feeling was mutual. He's also a talented Dyer, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult; and expand his business

Ideals: Fighting, Passionate. Flaws: Antagonistic. Bonds: Religious, Job. Occupation: Dilettante

Voice: Low range voice

Attributes [hide]

Umpen Turen, Male Gnome Commoner 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 15 (+2)10 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Jo Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is red and curly. She has gleaming, smiling brown eyes.

Personality: She has always had a great fascination with Half-Orc culture. Energy wise she seems alert and responsive.

History: Her parents moved while she was still in utero so she is the first generation to be born here. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She moves from town to town, unable to find a place to settle.

Motivation: Half-Orc compassion; and wants to work out more often

Ideals: Athletic, Professionalism. Flaws: Racist, Fearful. Bonds: Immigrant. Occupation: Barkeep

Voice: Shortens vowels

Attributes [hide]

Jo Goodearth, Female Halfling Druid 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 48 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)12 (+1) 14 (+2)12 (+1)
Skills Performance +4, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 600 gp. Golden yellow topaz (400 gp). Rich purple corundum (900 gp). Aquamarine (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Laucian Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. He has moderate length golden hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Animals are drawn to him, and he is able to talk to them.

History: He got into the Mayor business at a young age. Cursed with lycanthropy at a very young age, Laucian has worked very hard to control his curse. He has worked as a Mayor like his mother before him.

Motivation: His religion dominates his actions; and to be a architect again

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Religious. Occupation: Mayor

Voice: Sounds elderly

Attributes [hide]

Laucian Erenaeth, Male Elf Ranger 2
Medium (5'0") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)8 (-1) 16 (+3)16 (+3)
Skills Medicine +5, Stealth +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Sybil Mellerelel, Female Half-Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'2". She is perpetually draped in fineries, but all of this concealed by her earthly robes., and her gloved hand is found clutching a halberd. She keeps her red hair in a pixie cut. She has brown eyes.

Personality: Sybil hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. Animals are drawn to her, and she is able to talk to them.

History: She was born in the south, but her parents moved at a very young age to the west. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently she has begun working with bootleggers and crooks.

Motivation: She feels that her past leaves her morally obligated to help; and she has decided she is irredeemable

Ideals: Artistic, Gifted. Bonds: Attractive, Immigrant, Criminal record. Occupation: Stableman

Voice: Low range voice

Attributes [hide]

Sybil Mellerelel, Female Half-Elf Warrior 5
Medium (5'2") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)8 (-1) 5 (-3)15 (+2)
Skills Insight +0, Persuasion +5
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


Sarah Compton, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'6" and is a bit bulky. She is very muscular particularly in the legs. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her silver hair is matted, messy, and big. Her eyes are a pleasant brown.

Personality: Stoic and calm, she prefers to meditate than take action. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Brewer arts, while her father instructed her in etiquette, music and courtly manner. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She now mingles about in high society.

Motivation: Marry her sister to traveling adventurers.

Ideals: Entrepeneur, Disciplined. Flaws: Ugly. Bonds: Family, Rich. Occupation: Brewer

Voice: Hard of hearing, loud

Attributes [hide]

Sarah Compton, Female Human Aristocrat 1
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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