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NPC Generator

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Advanced [show]


Clerebold Kinsley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He sports grey clothing, slightly heavier than average wear. His blonde hair is slicked back into a classic pompadour. His eyes are brown.

Personality: Stoic and calm, he prefers to meditate than take action. He is frequently practicing swordplay.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Guard for hire.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Guard

Voice: Ums and uhs a lot

Attributes [hide]

Clerebold Kinsley, Male Human Sorcerer 1
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)7 (-2) 7 (-2)10 (+0)
Skills Animal Handling +0, Deception +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 sp. 1 Banded mail.


Social Check DCs


Marastyr Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair is red and curly. Her eyes, though not visible through her cowl, are gray.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Sold as a small child to a necromancer, Marastyr was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A few years later when the east was not economically sound they moved to her current location. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to get laid; and to reunite with her old friends

Flaws: Shy. Bonds: Has a crush, Adventurer, Mentor, Immigrant. Occupation: Adventurer

Voice: Old Prospector

Attributes [hide]

Marastyr Goldfinder, Female Dwarf Aristocrat 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 17 (+3)13 (+1) 9 (-1)10 (+0)
Skills Medicine +1, Religion +3
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2

Possessions: 20 pp. Brass mug with jade inlays (100 gp). Silver chalice with lapis lazuli gems (130 gp).


Social Check DCs


Oolah Pinkerton, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She is physically well-built. Her auburn hair is thinning but still full. Her eyes are green and she is always smoking a pipe.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has a minor phobia of water and hates getting wet.

History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She has a rivalry with the Church that dominates her actions; and seeks redemption

Ideals: Entrepeneur. Flaws: Shy, Fearful. Bonds: Criminal record, Religious. Occupation: Sellsword

Voice: Can't modulate volume

Attributes [hide]

Oolah Pinkerton, Female Half-Orc Ranger 7
Medium (4'8") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)14 (+2) 15 (+2)13 (+1)
Skills Athletics +6, Insight +5
Senses Passive Perception 12
Languages Common, Orc, Druidic, Infernal
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joan Ansley, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She tends to wear a large brown jacket. Beneath her clothing is a huge mess of scar tissue. Her golden hair, when down, is lengthy. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She hates giants. She views them as having robbed her home of its proper glory. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Born to a Gardener, her father struggled to pay the bills. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.

Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and she is currently in port desperately looking for someone to get her out

Ideals: Justice. Bonds: Slave, Enemies, Criminal record, Poor, Adventurer. Occupation: Laborer

Voice: Raspy

Attributes [hide]

Joan Ansley, Female Human Bard 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)9 (-1) 13 (+1)14 (+2)
Skills Nature +1, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Akra Shestendeliath, Female Dragonborn [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears silk and lounges about seductively. Beneath her clothing is a huge mess of scar tissue. She wears a small hat to hide her balding. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is almost excessively polite to everyone, even when angry. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Slave, Religious. Occupation: Roofer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Akra Shestendeliath, Female Dragonborn Cleric 10
Medium (6'4") Dragonborn, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 65 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)12 (+1) 13 (+1)12 (+1)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: White opal (900 gp). Carnelian (20 gp). Bloodstone (20 gp). Chrysoberyl (80 gp). Rhodochrosite (5 gp). Brown-green garnet (80 gp). Onyx (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Clifford, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has no hair. He wears crescent spectacles with a black brim.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a minor phobia of water and hates getting wet.

History: He was born in the east. Gerald was born on a far eastern island where he grew up under the tutelage of his mother, an expert Barber. Recently he has begun working with bootleggers and crooks.

Motivation: He is wracked by social anxiety; and he is a bit of a kleptomaniac

Ideals: Entrepeneur. Flaws: Ugly, Fearful. Bonds: Criminal record, Immigrant. Occupation: Barber

Voice: Aggressive tone

Attributes [hide]

Gerald Clifford, Male Human Ranger 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)7 (-2) 9 (-1)11 (+0)
Skills Performance +2, Stealth +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 pp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Jebeddo Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a blue vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is cut jaggedly and amateurishly. His brown eyes are passionate and lively.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Energy wise he seems alert and responsive.

History: He was born at the edge of vast mountains. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Professionalism. Flaws: Ugly. Bonds: Criminal record, Nature, Religious. Occupation: Sellsword

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Jebeddo Sympony, Male Gnome Aristocrat 7
Small (3'2") Gnome, Neutral Evil (CR 7)
Armor Class 14
Hit Points 49 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)10 (+0) 14 (+2)15 (+2)
Skills Medicine +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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