Millicent Stanford, Female Human [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair is greying and her face has many wrinkles. Her eyes are hazel and she is always smoking a pipe.
Personality: She can speak with the recently deceased. Energy wise she seems alert and responsive.
History: She was born a particularly ugly child, much to the horror of her parents. Brilliant and gifted she never wanted to apply herself. She has been saving her money to try and buy her brother's freedom.
Motivation: She has passion for adventuring and risk; and wants to raise her children well
Ideals: Gifted, Professionalism. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Actor
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Terran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +4
Possessions: Tiger eye turquoise (11 gp).
Jo Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: Standing 2'11", this woman very much looks the part of a Architect. She keeps her long white hair kept up in a rat tail. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. A friendly and beautiful Halfling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Born in the west her family was never financially stable. She helped her mother out around the business and became quite the natural. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Further expansion of business.
Flaws: Emotional, Disease. Bonds: Job, Attractive, Poor. Occupation: Architect
Voice: Old thin voice
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Abyssal
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
Possessions: 900 sp. 1 Darkwood Buckler.
Tricking In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she dresses well, wearing pastel shirts, loose pants, and blazers most of the time. Her gray fur is lengthy. She tend to wears goggles to shield her eyes.
Personality: Her tongue was cut out and she uses sign language. She takes great joy in being the best Layabout in town.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She ran away from her former home and has been making her living as a Layabout for the past few years.
Motivation: Expand her business.
Flaws: Disease. Bonds: Attractive, Job, Rich, Religious. Occupation: Layabout
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 8)
Armor Class 13
Hit Points 50 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Auran, Ignan
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 170 pp. Freshwater pearl (9 gp). Eye agate (9 gp). Peridot (80 gp). Tourmaline (100 gp). Lapis lazuli (9 gp). Moss agate (9 gp). 1 Minor magic item.
Oolah Wakefield, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears bulky black painted plate armor. She is physically well-built. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her brown eyes dart from person to person to random spaces in the air.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She does not trust anyone and sleeps with one eye open.
History: Oolah was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Doctor. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants to open a new tavern; and she is compelled to act according to her religious beliefs
Flaws: Insomniac. Bonds: Guardian, Job, Religious. Occupation: Doctor
Voice: Australian accent
Attributes [hide]
Medium (4'9") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 60 gp.
Jade Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a well pressed and immaculate suit (or dress). His beige fur is unkempt and raggedy. His blue eyes are slightly larger than normal.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Jade was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Miller. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor. Occupation: Miller
Voice: Australian accent
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Good (CR 13)
Armor Class 12
Hit Points 107 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: Solid gold idol (200 gp). Embroidered and bejeweled glove (3000 gp). A small bag of saffron. (10 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Large well-done wool tapestry (500 gp). Silver comb with moonstones (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Brass mug with jade inlays (500 gp). Sapphire pendant on gold chain (500 gp).
Cloud Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: This western woman prefers to wear flannel. Her clothes are grease stained in places. She keeps her white fur in a pixie cut. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She found a children's book about a Tabaxi Barbarian who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She's looking for her big break; and meet up once more with her childhood friend
Flaws: Antagonistic, Disease. Bonds: Poor, Immigrant, Adventurer. Occupation: Sculptor
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 8)
Armor Class 11
Hit Points 48 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1300 gp. Embroidered silk and velvet mantle with numerous moonstones (600 gp). Gold dragon comb with red garnet eye (300 gp). 1 Minor magic item.
Thervan Selevarun, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a blue coat over a brown low-cut shirt, and a Stetson hat upon his head. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.
Personality: Prone to second guessing himself, he comes off as nervous. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Thervan was raised in a hard working conservative environment. A gifted student he started as a Banker, but he got bored and became a Cook. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with his childhood friend.
Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Job. Occupation: Cook
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 13)
Armor Class 14
Hit Points 48 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Draconic
Attacks Melee +3 / 4d4-1, Ranged +8 / 4d4+4, Grapple +4
Possessions: 400 pp. Violet garnet (1300 gp). Blue sapphire (600 gp). Red spinel (100 gp). Brown-green garnet (100 gp). Blue star sapphire (600 gp). Red spinel (100 gp). Chrysoberyl (100 gp). Eye agate (15 gp). Moonstone (70 gp). Moss agate (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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