Olrok Gentry, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is muscular with a powerful set of arms. He wears his chestnut hair up in a very large beehive style do. His green eyes have a joyful gleam in them most of the time.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to a criminal king-pin and mafia family He moved out east to avoid the crime he committed. He now mingles about in high society.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and seeks redemption
Ideals: Optimist. Flaws: Greedy. Bonds: Job, Criminal record, Rich. Occupation: Apothecary
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Evil (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 6000 sp.
Sannl Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She carries with her a set of glaives on her belt, each one with a jet on the hilt. Her black hair is lengthy and is close to two feet long. This brown eyed westerner is not easily forgotten.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sannl fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic. Flaws: Impulsive. Bonds: Attractive, Religious. Occupation: Bricklayer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp. Large well-done wool tapestry (200 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp).
Harbek Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: This man prefers to wear brown pants and tee shirts, and sports empty pouches on his belt. His hair is long and golden with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a minor phobia of water and hates getting wet.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Harbek was left his mother's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Masseuse for the past few years.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Joker. Flaws: Fearful. Bonds: Military, Job, Religious. Occupation: Masseuse
Voice: Breathy voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 22 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 8 (-1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 200 gp. Golden pearl (120 gp). Sard (50 gp). Aquamarine (1300 gp).
Gerbo Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a tan coat over a grey low-cut shirt, and a wide-brimmed hat upon his head. He wears a colorful flower in his brown hair. He is baby faced.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To prove his worth to the world; and to settle down with his crush
Ideals: Disciplined, Justice. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Interpreter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 37 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 19 (+4) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 22000 sp.
Ahinar Netyoive, Female Elf [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior, and carries scimitars. Her chestnut hair has been sun bleached extensively. Her blue eyes dart from person to person to random spaces in the air.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is a font of random trivia from the lore and stories she has discovered
History: Born in the south to a Knight, Ahinar learned a great deal about her mother's area of expertise. Her childhood dream was to be a Ruler, but she was a colossal failure. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: To be a Ruler again.
Ideals: Fighting, Logical. Flaws: Shy, Secretive. Bonds: Job. Occupation: Knight
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 4 (-3) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp. 1 Banded mail.
Hugolina Clayton, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has styled her chestnut hair well, parting it to the left. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She is happy with her job as a Locksmith. She turns her eye from what people do, preferring to live and let live. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born to loving parents in a slum to the south. Through the years after Hugolina was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Hugolina's mother didn't care for her much, and the feeling was mutual. She became a Locksmith soon after.
Motivation: An old rival family wants her found; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Job, Poor, Family. Occupation: Locksmith
Voice: German accent
Attributes [hide]
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Undercommon, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Manfred Smith, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He is physically well-built. His auburn hair is drawn into a tight pony tail with a card scrunchie. His eyes are likewise hazel.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Manfred was born the youngest of three triplets. His father had invested heavily in several trade routes and wanted him to inherit them. He has been saving his money to try and buy his brother's freedom.
Motivation: To share knowledge with the world; and several ex partners dislike his way of doing things and want revenge
Ideals: Logical. Flaws: Impulsive. Bonds: Enemies, Family, Rich. Occupation: Performer
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 340 gp. 1 Masterwork Musical instrument.
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