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NPC Generator

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Advanced [show]


Nyx Umbodoben, Female Gnome [Permalink]

Personal [hide]

Description: An older woman who wears a fine chain shirt which she covers with blue colored cloaks and clothing, she is not a threatening figure. She wears a feathered hat to cover her moderate length red hair. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: The child of southern immigrants she idolized her mother. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She moves from town to town, unable to find a place to settle.

Motivation: Retire the richest woman in the south; and she wants to get laid

Ideals: Passionate, Entrepeneur. Bonds: Attractive, Immigrant, Mentor. Occupation: Mason

Voice: Irish accent

Attributes [hide]

Nyx Umbodoben, Female Gnome Aristocrat 14
Small (3'6") Gnome, Lawful Neutral (CR 14)
Armor Class 14
Hit Points 79 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 13 (+1)13 (+1) 8 (-1)5 (-3)
Skills Sleight of Hand +8, Survival +4
Senses Passive Perception 9
Languages Common, Gnome, Druidic
Attacks Melee +2 / 4d6-3, Ranged +8 / 4d6+3, Grapple +3

Possessions: 4000 gp. Peridot (60 gp). Tiger eye turquoise (13 gp). Rose (60 gp). Malachite (13 gp). Carnelian (60 gp). Chalcedony (60 gp). White opal (700 gp). Azurite (13 gp). Iolite (60 gp). Deep blue spinel (600 gp). Peridot (60 gp). Hematite (13 gp). Coral (70 gp). Black opal (700 gp).


Social Check DCs


Everard Mellegaard, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Fortune-teller does. He is physically well-built. He has white hair. He wears round tiny glasses practically rammed into his face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the north his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants a kiss.

Bonds: Job, Attractive, Religious, Poor, Has a crush. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Everard Mellegaard, Male Half-Elf Monk 15
Medium (5'1") Half-Elf, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 129 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)18 (+4) 17 (+3)13 (+1)
Skills Nature +9, Stealth +7
Senses Passive Perception 13
Languages Common, Elven, Aquan, Infernal, Halfling, Draconic
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2

Possessions: 4000 gp. Citrine (80 gp). Red garnet (150 gp). Hematite (12 gp). Rock crystal (80 gp). Star rose quartz (80 gp). Zircon (80 gp). Coral (150 gp). Lapis lazuli (12 gp). Fiery yellow corundum (400 gp). Peridot (80 gp). Violet garnet (1100 gp).


Social Check DCs


Dûsh Kelsey, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents, and sports empty pouches on his belt. His hair is auburn and very short. His half smiles and green eyes are beguiling and draw you in.

Personality: He is calm most of the time but flees social interaction. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dûsh took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He has set out to sabotage the competition.

Motivation: Expand his business; and further expansion of business

Flaws: Shy. Bonds: Attractive, Family, Nature, Job. Occupation: Knight

Voice: Aggressive tone

Attributes [hide]

Dûsh Kelsey, Male Half-Orc Druid 7
Medium (5'3") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 9 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 7 (-2)10 (+0) 9 (-1)7 (-2)
Skills Animal Handling +2, Intimidation +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp.


Social Check DCs


Ishte Ignominy, Female Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a simple green robe with pastel stripes complete with hood. She has dyed her greying red hair a little too much giving a sharp red color. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Ishte has worked very hard to control her curse. She now spends her time doing works of charity.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Philantrophist. Flaws: Ugly, Greedy, Disease. Bonds: Rich. Occupation: Map Maker

Voice: Boston accent

Attributes [hide]

Ishte Ignominy, Female Tiefling Barbarian 1
Medium (5'5") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)17 (+3) 14 (+2)18 (+4)
Skills Persuasion +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Celestial, Dwarven, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 pp. Red garnet (50 gp). 2 Tanglefoot bags.


Social Check DCs


Gunter Van Es, Male Human [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is muscular with a powerful set of arms. His long blonde hair is drawn into a two foot long braid. He has a dull look in his violet eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Navigator mother left him crippled. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Nature, Rich. Occupation: Stableman

Voice: Sounds elderly

Attributes [hide]

Gunter Van Es, Male Human Barbarian 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)18 (+4) 10 (+0)14 (+2)
Skills Arcana +6, Survival +2
Senses Passive Perception 10
Languages Common, Druidic, Sylvan, Infernal, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 600 sp. Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Banded mail.


Social Check DCs


Dain Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tattered old clothes. His chestnut hair is braided into rings. His eyes are brown.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Glassblower arts, while his father instructed him in etiquette, music and courtly manner. His parents enrolled him in a Paladin school at a young age so that he could practice his necromantic talents. He left for the west, certain he would find work there.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Immigrant, Rich. Occupation: Glassblower

Voice: Soothing and warm

Attributes [hide]

Dain Durthane, Male Dwarf Paladin 4
Medium (4'1") Dwarf, True Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)12 (+1) 11 (+0)9 (-1)
Skills Athletics +2, Stealth +5
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 46000 sp. Azurite (11 gp). Jade (160 gp). Peridot (20 gp).


Social Check DCs


Vonbin Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears grey trousers with green and brown striped suspenders. He wears various colorful collared shirts. He is physically well-built. His silver hair is long and unkept. His fierce violet eyes like to dwell on things.

Personality: Vonbin wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Vonbin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Vonbin decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Disciplined, Justice, Artistic. Flaws: Ugly. Bonds: Criminal record. Occupation: Painter

Voice: Scottish accent

Attributes [hide]

Vonbin Ungart, Male Dwarf Expert 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)11 (+0) 9 (-1)9 (-1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4

Possessions: 50 gp. Brass mug with jade inlays (100 gp). 4 Antitoxin.


Social Check DCs

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