Artin Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She has the majority of her body covered in plate. Her hair is chestnut, silky, and of moderate length. She has several tiny opal earrings on each ear.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She has all her life been fascinated with dancing.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Masseuse arts, while her father instructed her in etiquette, music and courtly manner. She has had some formal dancing training, and achieved minor success. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She is greedy; and she loathes her own lifestyle
Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Rich. Occupation: Masseuse
Voice: Jamaican accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2600 sp.
Gilthur Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a brown armored body suit, with a simple blue line shooting up and back down. His blonde hair is matted, messy, and big. His face is scarred and worn.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born the only child of a wealthy merchant. He helped his mother out around the business and became quite the natural. He became a Blacksmith soon after.
Motivation: To be a Herbalist again; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Blacksmith
Voice: Raspy
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 700 sp. 1 Half-Plate.
Mardred Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has a long white ponytail with little hanging trinkets. Her amber unseeing eyes seem to look past you.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is obsessed with a lost civilization.
History: Gifted from a young age, Mardred studied abroad. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has recently gotten a pet goose that steals things from people.
Motivation: She's repulsed by the PC.
Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Ploughman
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Kody Sheldon, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a simple brown robe with tan stripes complete with hood. He wears his white hair up in a very large beehive style do. His blue eyes lackadaisically let the world flow into them.
Personality: He is witty, but his monotone delivery comes off as unnerving Energy wise he seems alert and responsive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 2 years later his spouse died after the birth of his son. Heartbroken, Kody never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wishes to resurrect an old love
Ideals: Joker, Professionalism. Flaws: Disease, Greedy. Bonds: In love. Occupation: Stylist
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 18 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 800 gp. Peridot (30 gp). Blue quartz (9 gp). White pearl (40 gp). Red garnet (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Uthemar Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a robe, a symbol of his god around his neck, and a shortbow on his belt, and is pretty ugly. He keeps his black hair in a flapper bob. His amber eyes are passionate and lively.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is used to getting what he wants. In part because he is a meticulous planner.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him
Ideals: Fighting, Professionalism, Gifted. Flaws: Ugly, Shy. Occupation: Unemployed
Voice: Scottish accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 8 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 8 (-1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Tiger eye turquoise (7 gp).
Drifting Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is generally shirtless and showing off his tattooed chest. His long brown fur is drawn into a two foot long braid. His eyes, though not visible through his cowl, are copper.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Drifting was born the youngest of three triplets. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To unite with his sister; and money/treasure
Flaws: Ugly, Antagonistic. Bonds: Slave, Family, Adventurer, Rich. Occupation: Sellsword
Voice: American accent
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 70 pp. 1 Half-Plate. 1 Half-Plate.
Naamah Murder, Female Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is well dressed, constantly wearing a green suit, black shirt, and green tie. Her hair is greying and her face has many wrinkles. Her silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She misses her home and complains about the freezing weather, even in summer.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her mother was very strict, and drilled into her lessons on being the perfect lady. She moves from town to town, unable to find a place to settle.
Motivation: To reunite with her absent mother; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Bonds: Attractive, Family, Immigrant, Slave. Occupation: Barrister
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 8)
Armor Class 9
Hit Points 55 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 600 gp. Star ruby (1200 gp). Star ruby (1200 gp). Blue quartz (6 gp). Eye agate (6 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!