Erias Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has wavy blonde hair. His eyes are green and beady.
Personality: He is calm most of the time but flees social interaction. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He is the product a well kept family trust fund and as such has never really known need. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Flaws: Ugly, Shy. Bonds: Immigrant, Enemies, Rich. Occupation: Seamstress
Voice: Jamaican accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 11)
Armor Class 11
Hit Points 49 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven, Giant, Druidic
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 900 gp. A necklace of small pink pearls (6000 gp). Silver comb with moonstones (100 gp). Brass mug with jade inlays (200 gp). A delicate silver chain set with a tourmaline (40 gp). Large well-done wool tapestry (200 gp). Embroidered and bejeweled glove (3000 gp).
Vorka Harrington, Female Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears clothing that is held on in multiple layers but all of it is in poor condition. She keeps her white hair in a flapper bob. Her blue eyes dart from person to person.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Her job bores her to no end. She has decided to make it more interesting.
History: Vorka was raised in a hard working conservative environment. Like her father and her sister before her, after school she went straight into learning to become a Shepherd. She has achieved small success as a Shepherd.
Motivation: Meet up once more with her childhood friend; and she's looking for her big break
Ideals: Optimist. Bonds: Poor, Adventurer, Criminal record, Job. Occupation: Shepherd
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Evil (CR 4)
Armor Class 14
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 18 (+4) | 13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +6 / 1d10+4, Grapple +4
Possessions: 1 Minor magic item.
Spear Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a well pressed and immaculate suit (or dress). His orange fur is still thick. His yellow eyes dart from person to person to random spaces in the air.
Personality: A skeptical and narcissistic man, Spear's first love is himself. His second love is also himself. He misses his home and complains about the freezing weather, even in summer.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his youth he was a Priest, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He left for the north, certain he would find work there.
Motivation: Wants to work out more often; and nothing but the best is good enough for him
Ideals: Athletic, Impeccable, Fighting. Flaws: PTSD. Bonds: Immigrant. Occupation: Blacksmith
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Good (CR 11)
Armor Class 11
Hit Points 51 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 380 pp. Zircon (20 gp). Hematite (7 gp). Red-brown spinel (150 gp). Blue star sapphire (1400 gp). Aquamarine (1400 gp). Black pearl (1400 gp). Canary diamond (5000 gp). Black pearl (1400 gp). Moonstone (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gimble Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is wearing the road beaten gear of a warrior. His whole body is exceptionally muscular. With bright silver hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born at the edge of vast island. Over the years he perfected his riding and shooting skills. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Animal Trainer again; and balancing his hectic life and new dilettante responsibilities is difficult
Ideals: Fighting. Flaws: Insomniac, Shy. Bonds: Immigrant, Job, Nature. Occupation: Dilettante
Voice: Gruff and masculine
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 160 gp.
Shedinn Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black cloak and cross-gartered brown stockings. He carries with him a set of shields on his belt, each one with a jet on the hilt. He keeps his rusty crest in a flapper bob. His eyes are red.
Personality: He loves telling others what to do and how they should feel about things. He has a minor phobia of water and hates getting wet.
History: He was born several months after his mother was called into army service. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: He is greedy; and money/treasure
Ideals: Fighting, Opinionated. Flaws: Fearful. Bonds: Military, Rich. Occupation: Fletcher
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: Just what you see.
Kelter Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a red collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His silver hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.
Personality: He speaks before he thinks and is too direct. He is obsessed with his god.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Kelter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kelter decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Impulsive. Bonds: Religious, Criminal record. Occupation: Architect
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1 Minor magic item.
Windy Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a pastel vest and prefers green and violet shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her Stetson hat is riddled with cuts and holes. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Her mother raised her in a mountain cabin. There was a wharf not far from home where she often wandered off to fish. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: An old rival family wants her found.
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Family, Nature. Occupation: Barber
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 6 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
