Taklinn Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a brown vest and prefers pastel and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is blonde and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Taklinn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants a kiss; and wants his loneliness to end
Flaws: Ugly, Insomniac, Antagonistic. Bonds: Poor, Has a crush. Occupation: Fortune-teller
Voice: Whispers
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 86 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 19 (+4) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
Possessions: 14000 sp. 1 Minor magic item. 1 Minor magic item.
Rurik Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears grey trousers with brown and pastel striped suspenders. He wears various colorful collared shirts. He sports a flattop hair cut. He has gleaming, smiling hazel eyes.
Personality: His tongue was cut out and he uses sign language. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to loving parents in a slum to the east. Cursed with vampirism at a very young age, Rurik has worked very hard to control his curse. He has never given up on his music dream.
Motivation: Meet up once more with his childhood friend; and he wants nothing more than to rejoin the army
Ideals: Justice. Flaws: Disease. Bonds: Poor. Occupation: Butcher
Voice: Indian accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 380 gp.
Valanthe Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Sporting a golden mohawk this woman's hair draws a lot of attention. She is very pretty but has cold, dead eyes.
Personality: Cocky and sure of herself, she believes she is the best Marshal born in the past three hundred years. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born in a small desert village. Over the years she perfected her riding and shooting skills. Due to her spouse's obsession with being a Barkeep they were divorced and she won custody of their daughter. She worked as a Marshal, and she later adopted a second daughter.
Motivation: Doesn't want to be a Marshal and was forced into it by her family; and balancing her hectic life and new marshal responsibilities is difficult
Bonds: Rich, Attractive, Job, Religious, Nature, Family. Occupation: Marshal
Voice: Draws out vowels
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 25 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Celestial
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 800 gp. Sapphire pendant on gold chain (1000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shanairla Ariessus, Female Elf [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it. She has shaved her head bald. She wears crescent spectacles with a black brim.
Personality: She is happy with her job as a Server. She turns her eye from what people do, preferring to live and let live. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Shanairla was born the youngest of three triplets. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Her spouse's relatives view her with great suspicion; and wants to raise her children well
Ideals: Justice. Flaws: Ugly. Bonds: Job, Family, Adventurer. Occupation: Server
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 13 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 6 (-2) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Sylvan, Aquan
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 |
Possessions: 1600 gp.
Three Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He is typically in his Cook uniform. His fur, while still mostly red, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He acts crazy and hedonistic. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sailor. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is greedy.
Flaws: Hedonist. Bonds: Job, Attractive, Has a crush, Rich. Occupation: Cook
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Myria Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with red lining and desert motifs, and carries ceremonial daggers. Her tied-back hair is chestnut. Her eyes, though not visible through her cowl, are green.
Personality: Myria hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born in the west, but her parents moved at a very young age to the south. She helped her mother out around the business and became quite the natural. She became a Tanner soon after.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Tanner
Voice: Creaky witch voice
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 9 (-1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Gold music box (1000 gp). 1 Minor magic item.
Mardred Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy black stubble. She wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has a hunchback. Her black hair is greying along the sides and has receded to reveal a widow's peak. She wears a mask on her face.
Personality: She is calm most of the time but flees social interaction. She believes the world needs to unite to get rid of giants once and for all.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Armorer arts, while her father instructed her in etiquette, music and courtly manner. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Someone believes her a fraud.
Flaws: Ugly, Shy. Bonds: Rich, Enemies, Adventurer. Occupation: Armorer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 290 gp. 1 Climber’s kit.
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