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Advanced [show]


Barendd Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is typically in his Dyer uniform. His hair is black and very short. His green unseeing eyes seem to look past you.

Personality: He is very quiet and rarely speaks above a whisper. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the south to a Dyer, Barendd learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Dyer.

Motivation: Expand his business; and balancing his hectic life and new dyer responsibilities is difficult

Flaws: Disease, Shy. Bonds: Job, Attractive, Enemies. Occupation: Dyer

Voice: Thin and wheezing

Attributes [hide]

Barendd Steelfist, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)10 (+0) 14 (+2)14 (+2)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1300 sp.


Social Check DCs


Cressel Silence, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is well dressed, but even with his fine clothing he looks run-down. His black hair, when down, is lengthy. He wears large thick round spectacles.

Personality: Abrasive and pushy, he has a hard time making friends. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Cressel was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants to meet his childhood hero; and balancing his hectic life and new doctor responsibilities is difficult

Flaws: Antagonistic, Secretive. Bonds: Poor, Job, Adventurer. Occupation: Doctor

Voice: Soothing and warm

Attributes [hide]

Cressel Silence, Male Tiefling Fighter 17
Medium (6'3") Tiefling, Lawful Neutral (CR 17)
Armor Class 10
Hit Points 130 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)15 (+2) 14 (+2)17 (+3)
Skills Arcana +8, Investigation +8
Senses Passive Perception 12
Languages Common, Aquan, Gnoll
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +3

Possessions: 1300 pp. Large well-done wool tapestry (400 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp). Solid gold idol (700 gp). Silver comb with moonstones (100 gp). A small bag of saffron. (70 gp). A roughly beaten golden orb (80 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Gold dragon comb with red garnet eye (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Large well-done wool tapestry (400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Silver comb with moonstones (100 gp). A necklace of small pink pearls (5000 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp).


Social Check DCs


Balam Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of monstrous two handed axes on his belt, each one with a ruby on the hilt. His hair is greying and his face has many wrinkles. His eyes are likewise white.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family Balam was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Balam decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: He's looking for his big break; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Adventurer, Criminal record. Occupation: Mercenary

Voice: French accent

Attributes [hide]

Balam Tragedy, Male Tiefling Expert 8
Medium (6'7") Tiefling, Lawful Evil (CR 8)
Armor Class 9
Hit Points 21 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 9 (-1)10 (+0) 11 (+0)8 (-1)
Skills Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fivin Morris, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is brown and curly. He has a tattooed face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born in the south his family was never financially stable. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Fivin never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Disciplined. Bonds: Poor, Family, In love. Occupation: Tanner

Voice: Soothing and warm

Attributes [hide]

Fivin Morris, Male Half-Elf Rogue 4
Medium (4'9") Half-Elf, Lawful Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)8 (-1) 9 (-1)11 (+0)
Skills Arcana +1, Performance +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Baelitae Harper, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has a long brown ponytail with little hanging trinkets. Her violet eyes dart from person to person.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a poor family in the city she treasured whatever gifts she got. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Baelitae took refuge in the large cave and found the beat up falchion and armor she uses now. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for her; and meet up once more with her childhood friend

Ideals: Impeccable. Bonds: Guardian, Adventurer, Poor, Nature. Occupation: Engraver

Voice: Whispers

Attributes [hide]

Baelitae Harper, Female Half-Elf Cleric 5
Medium (5'0") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)14 (+2) 14 (+2)10 (+0)
Skills Insight +5, Investigation +5
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 4000 sp. Rose (60 gp). Alexandrite (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jarsali Caerdonel, Female Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a tan armored body suit, with a simple blue line shooting up and back down. Her red hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born to a pair of adventurers, Jarsali grew up listening to her father's many stories. Jarsali abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She wants to meet her childhood hero.

Flaws: Insomniac, Greedy. Bonds: Adventurer. Occupation: Slave Trader

Voice: Australian accent

Attributes [hide]

Jarsali Caerdonel, Female Elf Cleric 3
Medium (4'9") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)11 (+0) 11 (+0)11 (+0)
Skills Intimidation +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp.


Social Check DCs


Maynild Carlton, Female Human [Permalink]

Personal [hide]

Description: She has a missing right arm. She is dressed in a clean grey cloak covering her clean studded leather. Her long chestnut hair is drawn into a two foot long braid. She has a tattooed face.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born into a rich family. She helped her mother out around the business and became quite the natural. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and she has money and likes to spend it

Flaws: Antagonistic, Impulsive. Bonds: Rich, Job. Occupation: Spice Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Maynild Carlton, Female Human Cleric 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)15 (+2) 11 (+0)12 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 20 gp. 1 Superior lock.


Social Check DCs

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