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NPC Generator

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Advanced [show]


Thorpe Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light red in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'10" when asserting himself. His golden hair is smooth and relatively long. His green unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a Herbalist, his father struggled to pay the bills. Cursed with lycanthropy at a very young age, Thorpe has worked very hard to control his curse. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother

Flaws: Disease, Hedonist. Bonds: Enemies, Poor, Family. Occupation: Fortune-teller

Voice: Middle-eastern accent

Attributes [hide]

Thorpe Kettlewhistle, Male Halfling Aristocrat 4
Small (2'10") Halfling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 18 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 10 (+0)17 (+3) 15 (+2)9 (-1)
Skills Intimidation +1, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Aquan, Dwarven
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2

Possessions: Onyx (40 gp). Moonstone (40 gp). Eye agate (9 gp). Aquamarine (700 gp).


Social Check DCs


Dûgza Bentley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of the sun god around his neck, and a shortspear on his belt. He is muscular with a powerful set of arms. He wears his hair in dreadlocks. His blue unseeing eyes seem to look past you.

Personality: He is a Sailor first and foremost. He believes firmly that knowledge should be universal. He misses his home and complains about the freezing weather, even in summer.

History: Gifted from a young age, Dûgza studied abroad. Cursed with unlife at a very young age, Dûgza has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and further expansion of business

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Job, Immigrant. Occupation: Sailor

Voice: Speaks with squeezed throat

Attributes [hide]

Dûgza Bentley, Male Half-Orc Rogue 9
Medium (5'5") Half-Orc, Lawful Good (CR 9)
Armor Class 12
Hit Points 36 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)14 (+2) 17 (+3)9 (-1)
Skills Perception +6, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc, Goblin, Undercommon
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1300 gp. Rich purple corundum (1200 gp). Azurite (7 gp). Onyx (40 gp). Blue quartz (7 gp). Moss agate (7 gp). Deep green spinel (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Antinua Withrethin, Female Elf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a tea of some kind. She is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems, marred by teas. Her moppish golden hair is in a traditional bowl cut. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born into a rich family. Her mother took her hunting and taught her how to get in the mind of other creatures. She has been saving her money to try and buy her brother's freedom.

Motivation: Her spouse's relatives view her with great suspicion; and find a way to reverse the transformation of her brother

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Rich, Family, Nature. Occupation: Laborer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Antinua Withrethin, Female Elf Expert 3
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 6 (-2)14 (+2) 14 (+2)14 (+2)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Giant, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Thamior Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is extraordinarily eccentric. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gifted from a young age, Thamior studied abroad. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the south, certain he would find work there.

Motivation: He's attracted to the PC; and he wants to get laid

Ideals: Entrepeneur, Gifted. Flaws: Insane. Bonds: Attractive, Immigrant, Has a crush. Occupation: Carpenter

Voice: Stutters

Attributes [hide]

Thamior Casilltenirra, Male Elf Ranger 1
Medium (5'1") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)11 (+0) 8 (-1)10 (+0)
Skills Athletics +4, Intimidation +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp. Chalcedony (60 gp).


Social Check DCs


Pallabar Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a weathered and beat up set of banded mail beneath an oversized blue coat. His black hair is braided into rings. His eyes, though not visible through his cowl, are blue.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gifted from a young age, Pallabar studied abroad. His parents enrolled him in a Paladin school at a young age so that he could practice his martial talents. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Gifted, Optimist, Fighting. Bonds: Job. Occupation: Navigator

Voice: Farmer accent

Attributes [hide]

Pallabar Cobblelob, Male Gnome Paladin 9
Small (3'8") Gnome, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 94 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 19 (+4)11 (+0) 14 (+2)10 (+0)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 11000 sp.


Social Check DCs


Oloric Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is short and white. He wears an eyepatch.

Personality: He can speak with the recently deceased. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Oloric took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Oloric Aranore, Male Dwarf Adept 6
Medium (4'0") Dwarf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 41 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 19 (+4)13 (+1) 16 (+3)15 (+2)
Skills Medicine +6, Performance +5
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Godfrey Hamilton, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses in grey turtlenecks beneath a brown coat with green slacks, he is not a threatening figure. His hair, while still mostly red, has prominent grey streaks. He has a dull look in his brown eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Around other people he will do his best to conceal his emotions and appear jolly.

History: Godfrey was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Assassin soon after.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to open a new tavern

Flaws: Shy. Bonds: Job, Religious. Occupation: Assassin

Voice: Speaks fast with a slight lisp

Attributes [hide]

Godfrey Hamilton, Male Human Fighter 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 7 (-2)13 (+1)
Skills Medicine +0, Persuasion +3
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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