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Advanced [show]


Thamior Selevarun, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing the road beaten gear of a warrior. He wears his red hair down. His fair skin shows little sign of his aristocratic breeding.

Personality: A deeply religious man he believes everything happens for a reason. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He is the product a well kept family trust fund and as such has never really known need. His family was turned out during the war. He and his family wandered north to less war torn lands. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thamior fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: PTSD. Bonds: Attractive, Religious, Family, Rich. Occupation: Blacksmith

Voice: Dutch accent

Attributes [hide]

Thamior Selevarun, Male Elf Aristocrat 8
Medium (4'7") Elf, Chaotic Good (CR 8)
Armor Class 13
Hit Points 32 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)15 (+2) 15 (+2)9 (-1)
Skills Athletics +5, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Giant, Goblin
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Acton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket, and he perpetually has his hand crossbow ready. His moppish silver hair is in a traditional bowl cut. He has gleaming, smiling green eyes.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: The child of western immigrants he idolized his father. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Heward took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Herbalist. He hasn't told them the truth, but wants to settle down with them.

Motivation: To find somewhere to settle down; and wants his loneliness to end

Ideals: Fighting. Flaws: Mundane. Bonds: Enemies, Has a crush, Immigrant, Nature. Occupation: Dilettante

Voice: Sore throat, cough

Attributes [hide]

Heward Acton, Male Human Druid 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)12 (+1) 18 (+4)14 (+2)
Skills Animal Handling +7, Intimidation +5
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Gorgûm Snowdon, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant blue.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the west his family was never financially stable. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in lance use. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Many brigands want him driven away; and he wants revenge against brigands

Ideals: Fighting, Athletic, Opinionated. Bonds: Poor, Enemies. Occupation: Laborer

Voice: Creaky witch voice

Attributes [hide]

Gorgûm Snowdon, Male Half-Orc Sorcerer 1
Medium (6'5") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)10 (+0) 6 (-2)5 (-3)
Skills Medicine +0, Religion +2
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Just what you see.


Social Check DCs


Warryn Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. He carries a battered flail and tarnished sword as well. He wears a small hat to cover his moderate length white hair. He has brown eyes and a blue hat with a pastel feather.

Personality: Warryn hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is obsessed with his god.

History: Warryn hails from a village terrorized by gnolls. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Weaver

Voice: Aggressive tone

Attributes [hide]

Warryn Miggledy, Male Gnome Aristocrat 12
Small (3'2") Gnome, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 99 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)15 (+2) 14 (+2)17 (+3)
Skills Sleight of Hand +6, Survival +6
Senses Passive Perception 12
Languages Common, Gnome, Giant, Celestial
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 14000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dayereth Siannodel, Male Elf [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents, and sports empty pouches on his belt. His auburn hair is lengthy. He has amber eyes and a blue hat with a green feather.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised in a white middle class family as the only child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Persistence. Flaws: Impulsive, Mundane. Bonds: Attractive, Nature. Occupation: Weaver

Voice: Boston accent

Attributes [hide]

Dayereth Siannodel, Male Elf Bard 2
Medium (5'3") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)14 (+2) 11 (+0)8 (-1)
Skills Athletics +1, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 80 pp.


Social Check DCs


Paelias Firahel, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear ponchos typically of a light blue in addition to tight pants. He sports a flattop hair cut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with finding treasure.

History: He was born in a small forest village. In his 14th year, his parents were killed by a giants raid, leaving Paelias alone in the world. After a stint in an orphanage, he was adopted. He is searching for what he claims is his rightful reward.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to be a farmer again

Bonds: Immigrant, Job, Adventurer, Nature, Enemies, Criminal record. Occupation: Laborer

Voice: Rolls R's

Attributes [hide]

Paelias Firahel, Male Elf Monk 8
Medium (5'5") Elf, True Neutral (CR 8)
Armor Class 11
Hit Points 34 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 5 (-3)12 (+1) 7 (-2)14 (+2)
Skills Arcana +4, Persuasion +5
Senses Passive Perception 8
Languages Common, Elven, Auran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 500 gp. Iolite (80 gp). Brown-green garnet (150 gp). Alexandrite (700 gp). 1 Minor magic item.


Social Check DCs


Thomas Dalton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his silver hair down. He has a dull look in his gray eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted druidic powers by his dying brother.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Fighting, Entrepeneur, Gifted. Flaws: Disease. Bonds: Adventurer. Occupation: Fisher

Voice: High pitched, excited

Attributes [hide]

Thomas Dalton, Male Human Expert 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)10 (+0) 14 (+2)12 (+1)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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