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Advanced [show]


Rangrim Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tight fitting grey shirt and pants. His hair is brown and very short. He wears an eyepatch.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Rangrim grew up listening to his father's many stories. A few years later when the west was not economically sound they moved to his current location. He has dedicated himself to building a better world.

Motivation: To share knowledge with the world; and he's looking for his big break

Ideals: Logical. Flaws: Ugly, Selfish. Bonds: Immigrant, Adventurer. Occupation: Server

Voice: Creaky witch voice

Attributes [hide]

Rangrim Foamtankard, Male Dwarf Bard 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 19 (+4)13 (+1) 8 (-1)14 (+2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 1 Chain shirt.


Social Check DCs


Agatha Beckwith, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and wears brown painted combat armor at almost all times. She wears her red hair up in a very large beehive style do. She tend to wears goggles to shield her eyes.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the west was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels threatened by others; and she is terrified, and will act out of fear

Flaws: Ugly, Shy, Fearful. Bonds: Immigrant. Occupation: Layabout

Voice: Slurs words

Attributes [hide]

Agatha Beckwith, Female Human Warrior 4
Medium (4'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)14 (+2) 10 (+0)12 (+1)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Orc, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Abalaba Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a tan tunic with brown highlights, and long black pants that bunch up around her shoes. Her golden hair is cut short with large spiked bangs in the front. Her face is scarred and worn.

Personality: She is witty, but her monotone delivery comes off as unnerving She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Abalaba abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To pay off her debts; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Adventurer, Debt. Occupation: Bricklayer

Voice: Speaks with a cold

Attributes [hide]

Abalaba Oomtrowl, Female Gnome Warlock 4
Small (3'0") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 39 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)8 (-1) 18 (+4)15 (+2)
Skills Acrobatics +4, Religion +1
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 46000 sp. Moss agate (5 gp). Golden yellow topaz (1100 gp).


Social Check DCs


Vicky Barlow, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a brown armored body suit, with a simple black line shooting up and back down. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious woman she believes everything happens for a reason. She also is a firm believer in the womanly ideal.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Barbarian school at a young age so that she could practice her divine talents. She is untrained/undisciplined, which makes her dangerous.

Motivation: To prove her worth to the world; and her religion dominates her actions

Ideals: Gifted. Flaws: Insane, Impulsive. Bonds: Religious. Occupation: Banker

Voice: Sighs a lot, exhausted

Attributes [hide]

Vicky Barlow, Female Human Barbarian 7
Medium (4'7") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 48 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)12 (+1) 12 (+1)16 (+3)
Skills Nature +4, Survival +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Horhog Thackeray, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who is wearing colorful clothing, dressed as a Fisher, he is not a threatening figure. He has no hair. His eyes are gray and catlike.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Horhog was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. There was a wharf not far from home where he often wandered off to fish. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Sabotage a competitor; and to be a beggar again

Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Poor, Nature, Job. Occupation: Fisher

Voice: Tuts and clicks tongue

Attributes [hide]

Horhog Thackeray, Male Half-Orc Barbarian 7
Medium (6'7") Half-Orc, Neutral Good (CR 7)
Armor Class 8
Hit Points 40 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 10 (+0)13 (+1) 12 (+1)15 (+2)
Skills Athletics +6, Deception +5
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +5

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rael Berevan, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears suspenders and tan workpants. His shirt is yellow, and he wears a heavy tan leather apron most of the time. He has a small bristly mustache and wavy brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Animals are drawn to him, and he is able to talk to them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Rael has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Persistence, Gifted. Flaws: Insane, Disease. Occupation: Mayor

Voice: Posh accent

Attributes [hide]

Rael Berevan, Male Elf Bard 1
Medium (5'2") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)14 (+2) 11 (+0)8 (-1)
Skills History +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Aquan, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 50 gp.


Social Check DCs


Vrondiss Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing right leg. He dresses in black turtlenecks beneath a grey coat with black slacks. His crest is white and curly. His gold eyes dart from person to person to random spaces in the air.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. As long as the job gets done he does not care how it got done.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved out west to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Professionalism, Gifted. Flaws: Depressed. Bonds: Criminal record. Occupation: Unemployed

Voice: Laughs frequently while speaking

Attributes [hide]

Vrondiss Tiammanthyllish, Male Dragonborn Bard 8
Medium (6'1") Dragonborn, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 26 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)8 (-1) 14 (+2)16 (+3)
Skills Athletics +2, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp.


Social Check DCs

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