Harriet Thistletop, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has a very tight haircut. Her eyes are brown and she is always smoking a pipe.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A true patriot, Harriet would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: When she was but 4 years old her parents immigrated from the north. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She moves from town to town, unable to find a place to settle.
Motivation: Meet up once more with her childhood friend.
Ideals: Joker. Bonds: Adventurer, Military, Immigrant. Occupation: Sage
Voice: Sore throat, cough
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 39 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 400 gp. Star rose quartz (60 gp). White pearl (40 gp). Golden yellow topaz (1300 gp). Rose (60 gp). 1 Breastplate. 1 Full Plate. 1 Full Plate. 1 Full Plate.
Elizabeth Royal, Female Human [Permalink]
Personal [hide]
Description: She wears tattered old clothes. She has styled her auburn hair well, parting it to the right. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is afraid of women and trembles around them
History: Sold as a small child to a wizard, Elizabeth was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Mentor, Religious. Occupation: Unemployed
Voice: Old thin voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 37 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 8000 sp. Embroidered silk and velvet mantle with numerous moonstones (600 gp). Old masterpiece painting (600 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Sapphire pendant on gold chain (600 gp). 1 Minor magic item.
Whurdred Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: This woman stands a little under 3'10" and is a bit bulky. She is very muscular particularly in the legs. She wears an entirely brown suit with grey socks and a vest with buckled shoes. Her blonde hair is slicked back into a classic pompadour. Her eyes are amber and she is always smoking a pipe.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She pushes her goals aggressively. She is also a coward if confronted.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has taken up work as a Carter and fed both sides of the war false information with the goal of increasing casualties.
Motivation: She would like to get married and retire; and to be a weaver again
Flaws: Antagonistic, Fearful, PTSD. Bonds: Job, Has a crush. Occupation: Carter
Voice: French accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 7)
Armor Class 11
Hit Points 31 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Goblin
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 90000 cp. Bloodstone (70 gp). Jet (110 gp). Iolite (70 gp). Carnelian (70 gp). 1 Minor magic item. 1 Minor magic item.
Valida Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She typically wears brown cloth garments or leather armor. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a rose on it. She has dyed her greying golden hair a little too much giving a sharp golden color. She wears crescent spectacles with a black brim.
Personality: Confrontational and typically high on some drug or another. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Valida hails from a village terrorized by gnolls. Valida abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she desires power and/or immortality
Flaws: Addict. Bonds: Job, Enemies, Adventurer, Criminal record. Occupation: Barber
Voice: Timid voice
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 6)
Armor Class 9
Hit Points 31 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 16 (+3) | 18 (+4) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Gnoll, Goblin, Infernal
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp.
Pelt Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears an entirely brown suit with black socks and a vest with buckled shoes. His fur is cut close to his head. His yellow eyes dart around the room hyper actively observing anyone and anything.
Personality: Pelt wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to loving parents in a slum to the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is unsatisfied with his job; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Disciplined, Fighting. Bonds: Attractive, Nature, Poor. Occupation: Farmer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 81 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 2 | 2 | 2 |
Possessions: 2400 gp. Sapphire pendant on gold chain (1000 gp). Large well-done wool tapestry (500 gp). Gold music box (4000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item.
Nicholas Raethran, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet cloak and cross-gartered brown stockings. He carries with him a set of ceremonial daggers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His brown hair is styled in orderly dreadlocks. His eyes are amber and beady.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His father raised him in a mountain cabin. Nicholas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Detective
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 8 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. Moonstone (70 gp). 1 Minor magic item.
Lûga Benson, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears just a white suit. He wears his auburn hair up in a very large beehive style do. His eyes are amber and catlike.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He feeds upon the attention of others.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Crown-heir arts, while his father instructed him in etiquette, music and courtly manner. Lûga was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lûga decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To get a good night's sleep; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Disciplined. Flaws: Insomniac. Bonds: Attractive, Rich, Criminal record. Occupation: Crown-heir
Voice: Russian accent
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Aquan, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 6000 cp. Aquamarine (400 gp). Freshwater pearl (13 gp). Golden yellow topaz (400 gp). 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!
