Shedinn Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he has a large black mantle and cape that has been intricately interwoven into his green robe. His brass crest is long and unkept. His gold eyes have a joyful gleam in them most of the time.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is lazy, self-centered, vain, and jealous.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Shedinn took refuge in the old dungeon and found the beat up mace and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Sailor again.
Ideals: Gifted. Flaws: Ugly, Antagonistic, Selfish. Bonds: Nature. Occupation: Servant
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 6)
Armor Class 11
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Sylvan, Druidic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Diesa Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: 4'1" and muscular, this western woman wears tattered old clothes. She keeps her white hair in a pixie cut. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She likes to make people angry or surprised. She plays an instrument quite well.
History: Born in the west to a Carter, Diesa learned a great deal about her father's area of expertise. Like her father and her brother before her, after school she went straight into learning to become a Carter. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing her hectic life and new Carter responsibilities is difficult.
Ideals: Athletic, Artistic. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Carter
Voice: Sore throat, cough
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: Just what you see.
Volen Shirley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is lean but muscular and dresses like a well dressed Roofer does. Her hair is red and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Always inclined to offer people food she seems plenty friendly. A friendly and beautiful Half-Orc, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was born in the south. She took every job she could get her hands on, but the opportunities for Half-Orcs in the south were limited. She struck the Roofer job and began her own company from there.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Attractive, Immigrant. Occupation: Roofer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 7 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 sp. Solid gold idol (500 gp). 1 Masterwork Common Melee.
Iados Violence, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has wavy white hair. His skin is flawless and his gold eyes scan people very quickly.
Personality: A skeptical and narcissistic man, Iados's first love is himself. His second love is also himself. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born blind and as such lacked many opportunities for work. His first spouse was a Junk Dealer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Fighting, Impeccable, Entrepeneur. Flaws: Disease. Bonds: Attractive, Family. Occupation: Ruler
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 130 gp.
Wymar Brandon, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He has done his best to style his red hair to look like a famous performer. His amber eyes are passionate and lively.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the west, certain he would find work there.
Motivation: To share knowledge with the world; and he feels the way he acts is they only way to get by in the world
Ideals: Logical. Flaws: Emotional, Disease. Bonds: Attractive, Immigrant. Occupation: Ploughman
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 16 (+3) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Goblin, Celestial, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 pp.
Forcas Havoc, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing colorful clothing, dressed as a Detective. His blue hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town working and never settling down anywhere, but has fallen for a local Locksmith. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's in love.
Flaws: Impulsive. Bonds: Attractive, Job, Military, Has a crush. Occupation: Detective
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Tiefling, Lawful Evil (CR 16)
Armor Class 12
Hit Points 89 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
Possessions: 3000 gp. A roughly beaten golden orb (140 gp). Brass mug with jade inlays (300 gp). An abacus with copper, silver and gold markers (140 gp). Brass mug with jade inlays (300 gp). A delicate brass dragon egg (50 gp). Gold and topaz bottle stopper cork (700 gp). Sapphire pendant on gold chain (800 gp).
Kansif Stanton, Female Half-Orc [Permalink]
Personal [hide]
Description: She usually wears her white robe and has her rapier always slung over her shoulder. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. Her amber unseeing eyes seem to look past you.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She takes great joy in being the best Bookbinder in town.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. From her teen years she was always beautiful and desirable, so people have always doted on her. She has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and to be a doctor again
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Job. Occupation: Bookbinder
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 7 (-2) | 7 (-2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp.
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