Brottor Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears brown leather gloves, a brown jacket, and tight pants. He is bald on top and has large golden tufts of hair around his ears. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He always tries to repair and not replace. It was this mentality that drove him into the Crown-heir business.
History: He was raised in a white middle class family as the only child. His father was very strict, and drilled into him lessons on being the perfect gentleman. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things.
Ideals: Persistence, Impeccable. Flaws: Ugly, Sensitive, Mundane. Occupation: Crown-heir
Voice: Relaxed voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 54 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Aquan
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 3000 gp. Jeweled gold crown (8000 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Silver ewer (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
Uadjit Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears rags and sports a simple walking cane. She has done her best to style her scarlet crest to look like a famous performer. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born to a pair of big game hunters, but was frequently ill as a child. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has since lost track of the people in her past.
Motivation: Find a way to reverse the transformation of her sister; and her spouse's relatives view her with great suspicion
Ideals: Philantrophist, Entrepeneur. Flaws: Disease. Bonds: Poor, Family. Occupation: Miner
Voice: Spanish accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1500 sp. Deep blue spinel (700 gp). Tourmaline (150 gp).
Ootah Sheldon, Female Half-Orc [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a well pressed and immaculate suit (or dress). Her tied-back hair is brown. Her brown eyes are passionate and lively.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. Ootah enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born at the edge of vast forest. Ootah abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She has decided she is irredeemable; and a need for knowledge about a nearby landmark
Flaws: Hedonist. Bonds: Attractive, Nature, Adventurer, Criminal record. Occupation: Stableman
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 29 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 900 gp. Hematite (6 gp). Blue sapphire (1200 gp).
Flask In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman wears many layers of old clothing at all times. Her brown fur is matted, messy, and big. Her ears are large.
Personality: She hates brigands. She views them as having robbed her home of its proper glory. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Flask hails from a village terrorized by brigands. At a young age her mother died while driving off some brigands. Her father being the stubborn sort decided to stay and helped train her in sword use. She tends to her Fortune-teller job now, and dutifully fulfills any obligations she has.
Motivation: Revenge.
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Enemies, Adventurer, Job. Occupation: Fortune-teller
Voice: Breathy voice
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Evil (CR 9)
Armor Class 15
Hit Points 44 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 21 (+5) | 8 (-1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +8 / 3d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: Azurite (15 gp). Deep blue spinel (900 gp). Aquamarine (900 gp). Golden yellow topaz (900 gp). White opal (700 gp).
Naill Othronus, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left leg. He has the majority of his body covered in plate. His top hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: Prone to second guessing himself, he comes off as nervous. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and someone believes him a fraud
Flaws: Ugly, Shy, Impulsive. Occupation: Spy
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 76 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Terran
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 4000 gp. 1 Medium magic item.
Sannl Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her red hair is cut jaggedly and amateurishly. Her eyes are violet and beady.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Her father raised her in a mountain cabin. After coming to the age of reason, Sannl took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved; and her spouse's relatives view her with great suspicion
Ideals: Optimist, Joker, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Spice Merchant
Voice: Slurs words
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 4)
Armor Class 8
Hit Points 23 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 17000 cp. Iolite (70 gp). Chrysoberyl (70 gp). Banded agate (14 gp). Iolite (70 gp). 1 Minor magic item.
Ronobe Madness, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and likes to wear ponchos typically of a light black in addition to tight pants. She has no hair. Her face is scarred and worn.
Personality: She is business-like. She takes instructions and follows them to the letter. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Ronobe was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Someone believes her a fraud; and balancing her hectic life and new hunter responsibilities is difficult
Ideals: Professionalism. Flaws: Ugly, Fearful. Bonds: Job, Enemies. Occupation: Hunter
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 400 gp.
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