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NPC Generator

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Advanced [show]


Cumpen Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with blue lining and desert motifs. Her hair is always cut to a buzz. Her thin eyebrows rest above her beady brown eyes.

Personality: She dislikes all the random violence that takes place in the north. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She has had some formal dancing training, and achieved minor success. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with her absent mother; and wants to raise her children well

Ideals: Pacifist, Artistic. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Gardener

Voice: pre-pubescent

Attributes [hide]

Cumpen Glittergem, Female Gnome Sorcerer 10
Small (3'0") Gnome, Lawful Evil (CR 10)
Armor Class 13
Hit Points 47 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)18 (+4) 16 (+3)9 (-1)
Skills Arcana +8, Nature +8
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Goblin, Draconic, Giant
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16666653000

Possessions: 1500 gp.


Social Check DCs


Jezebeth Agony, Female Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she has a large black mantle and cape that has been intricately interwoven into her pastel robe. She wears her white hair up. Her gold eyes dart from person to person to random spaces in the air.

Personality: Jezebeth hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born several months after her father was called into army service. When money was particularly tight she was walking through alleys when she overheard a Mortician hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has never given up on her painting dream.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Artistic, Joker. Flaws: Ugly. Bonds: Poor, Military. Occupation: Mortician

Voice: Relaxed voice

Attributes [hide]

Jezebeth Agony, Female Tiefling Barbarian 5
Medium (6'3") Tiefling, True Neutral (CR 5)
Armor Class 13
Hit Points 36 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)15 (+2) 15 (+2)12 (+1)
Skills Performance +4
Senses Passive Perception 12
Languages Common, Draconic, Goblin
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Hatae Nailo, Female Elf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears just a blue suit. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She can speak with the recently deceased. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born in the north to a Barkeep, Hatae learned a great deal about her mother's area of expertise. Her childhood dream was to be a Adventurer, but she was a colossal failure. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Wants her loneliness to end; and she is unsatisfied with her job

Ideals: Gifted. Bonds: Slave, Job, Criminal record, Has a crush. Occupation: Barkeep

Voice: Old Prospector

Attributes [hide]

Hatae Nailo, Female Elf Bard 1
Medium (5'0") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)13 (+1) 4 (-3)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 7
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 150 gp. Hematite (5 gp). 1 Masterwork Common Melee.


Social Check DCs


Thamior Coleman, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears many layers of old clothing at all times. His brown hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are hazel.

Personality: He snorts whenever he laughs or is feeling confident. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in the east. He took every job he could get his hands on, but the opportunities for Half-Elves in the east were limited. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage

Flaws: Ugly, Impulsive, Secretive. Bonds: Poor, Immigrant, Family. Occupation: Tailor

Voice: Uses lots of figures of speech

Attributes [hide]

Thamior Coleman, Male Half-Elf Expert 5
Medium (5'9") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)15 (+2) 11 (+0)13 (+1)
Skills Religion +5, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Auran, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Tricking Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 6'10" and is a bit bulky. He is very muscular particularly in the legs. He is renowned for his bright pastel suits and hats. His long lavender fur is drawn into a two foot long braid. He has a dull look in his yellow eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Flattery will make him almost putty in your hands.

History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Seeks redemption.

Flaws: Selfish. Bonds: Criminal record, Rich. Occupation: Stableman

Voice: Can't modulate volume

Attributes [hide]

Tricking Thunder, Male Tabaxi Monk 5
Medium (6'10") Tabaxi, Neutral Evil (CR 5)
Armor Class 14
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 9 (-1)15 (+2) 8 (-1)19 (+4)
Skills Animal Handling +2, Stealth +7
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dagger Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He usually wears his brown robe and has his halberd always slung over his shoulder. He sports a flattop fur cut. His hazel eyes dart from person to person to random spaces in the air.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. He is searching for what he claims is his rightful reward.

Motivation: Tiefling compassion; and he has money and likes to spend it

Ideals: Disciplined. Flaws: PTSD, Racist. Bonds: Adventurer, Rich. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

Dagger Shoe, Male Tabaxi Warrior 10
Medium (5'11") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 56 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)9 (-1) 11 (+0)16 (+3)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 2000 gp. Lapis lazuli (14 gp). Amethyst (130 gp). Star rose quartz (40 gp). Malachite (14 gp). Sardonyx (40 gp). Obsidian (14 gp). 1 Minor magic item.


Social Check DCs


Az-Bror Hallewell, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is kept up in a ponytail inside a Stetson hat. He has blue eyes and a white hat with a violet feather.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is able to make almost anything out of random pieces of junk.

History: The child of western immigrants he idolized his mother. After coming to the age of reason, Az-Bror took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To protect his home; and a need for knowledge about a nearby landmark

Ideals: Gifted. Bonds: Attractive, Immigrant, Adventurer, Guardian. Occupation: Fletcher

Voice: Low and grunting

Attributes [hide]

Az-Bror Hallewell, Male Half-Orc Commoner 3
Medium (5'4") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 17 (+3)11 (+0) 16 (+3)14 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp.


Social Check DCs

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