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Advanced [show]


Chad Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a clover on it. He keeps his silver hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is very quiet and rarely speaks above a whisper. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He got into the Apothecary business at a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He became a Apothecary soon after.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Flaws: Shy. Bonds: Criminal record, Job. Occupation: Apothecary

Voice: Gruff and masculine

Attributes [hide]

Chad Hildenman, Male Half-Elf Ranger 5
Medium (5'3") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 14 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)18 (+4) 13 (+1)9 (-1)
Skills Deception +2, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Undercommon, Dwarven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Enidda Humplebumple, Female Gnome [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a robe, a symbol of luck around her neck, and a greatsword on her belt. She sports golden long hair. Her eyes are gray and catlike.

Personality: While she acts the brute, she is far gentler than she would appear. She misses her home and complains about the freezing weather, even in summer.

History: Born in a small village she learned the ways of the warrior from her father. Through the years after Enidda was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Enidda's father didn't care for her much, and the feeling was mutual. Being a Slave Trader kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Someone believes her a fraud; and she is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Criminal record, Enemies. Occupation: Slave Trader

Voice: Complex vocabulary, royal

Attributes [hide]

Enidda Humplebumple, Female Gnome Warlock 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 16 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)11 (+0) 9 (-1)18 (+4)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp.


Social Check DCs


Greethen Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses like a well dressed Farmer does. His crest is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born the oldest of a large religious western family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.

Motivation: His religion dominates his actions; and to be a adventurer again

Flaws: Ugly, Disease, Impulsive. Bonds: Job, Religious. Occupation: Farmer

Voice: Old thin voice

Attributes [hide]

Greethen Hashphronyxadyn, Male Dragonborn Rogue 13
Medium (6'3") Dragonborn, Chaotic Good (CR 13)
Armor Class 10
Hit Points 56 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)13 (+1) 13 (+1)9 (-1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +4

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Large well-done wool tapestry (300 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). A necklace of small pink pearls (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Badger, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is short and brown. He wears a mask on his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the east to a Barrister, Alexandre learned a great deal about his father's area of expertise. Cursed with lycanthropy at a very young age, Alexandre has worked very hard to control his curse. He ran away from his former home and has been making his living as a Barrister for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Joker, Fighting. Flaws: Disease. Bonds: Poor, Job. Occupation: Barrister

Voice: Low and grunting

Attributes [hide]

Alexandre Badger, Male Human Rogue 11
Medium (6'3") Human, Lawful Good (CR 11)
Armor Class 9
Hit Points 66 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)12 (+1) 18 (+4)12 (+1)
Skills Perception +8, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Curran Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. He is bald on top and has large red tufts of hair around his ears. He has amber eyes and a white hat with a tan feather.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Barkeep business at a young age. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Curran took refuge in the large cave and found the beat up falchion and armor he uses now. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Barkeep

Voice: Whispers

Attributes [hide]

Curran Cherrycheeks, Male Halfling Druid 7
Small (2'11") Halfling, True Neutral (CR 7)
Armor Class 12
Hit Points 59 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)15 (+2) 11 (+0)16 (+3)
Skills History +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling, Giant, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 500 gp. Old masterpiece painting (900 gp). A necklace of small pink pearls (1000 gp). A delicate silver chain set with a tourmaline (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Akmen Doom, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a slight overbite and is overall scrawny. He has moderate length black hair. His white unseeing eyes seem to look past you.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a xeno-phobe, disliking non-Tieflings.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Human compassion; and to clean up the streets

Ideals: Fighting, Gifted. Flaws: Disease, Racist. Bonds: Guardian. Occupation: Body Guard

Voice: Nasally tone

Attributes [hide]

Akmen Doom, Male Tiefling Wizard 8
Medium (5'11") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points -2 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 5 (-3)15 (+2) 14 (+2)12 (+1)
Skills Medicine +5, Nature +5
Senses Passive Perception 12
Languages Common, Terran, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: 1 Minor magic item.


Social Check DCs


Manfred Vance, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear brown clothing when he does not wear armor. He has dyed his greying white hair a little too much giving a sharp white color. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not trust anyone and sleeps with one eye open.

History: Manfred was raised in a hard working conservative environment. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their son. He worked as a Junk Dealer, and he later adopted a second son.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Ugly, Insomniac. Bonds: Criminal record, Job, Family. Occupation: Junk Dealer

Voice: Voice breaks

Attributes [hide]

Manfred Vance, Male Human Warrior 2
Medium (5'5") Human, Lawful Evil (CR 2)
Armor Class 9
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 12 (+1)16 (+3) 13 (+1)9 (-1)
Skills Acrobatics +1, Animal Handling +3
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Celestial
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +3

Possessions: 50 gp.


Social Check DCs

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