Anakis Patience, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair is cut close to her head. She is missing an eye and her face is severely sunburned. Her one remaining eye shines black.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Anakis is combative with any and all who dare try her patience in the slightest.
History: From birth she was tutored by a cruel and relentless mentor. Her first spouse was a Mayor, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Spy and was forced into it by her family.
Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Mentor, Family. Occupation: Spy
Voice: Pronounces O like U
Attributes [hide]
Medium (4'8") Tiefling, True Neutral (CR 6)
Armor Class 10
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
Possessions: 500 gp. Obsidian (14 gp). Tourmaline (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Leaf Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortspear, just in case. Her clothes are grease stained in places. She wears a top hat to hide her balding. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is a very good compulsive liar and kleptomaniac.
History: Leaf was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Recently she has begun working with bootleggers and crooks.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she feels that her past leaves her morally obligated to help
Flaws: Depressed, PTSD. Bonds: Poor, Immigrant, Criminal record. Occupation: Spice Merchant
Voice: Australian accent
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 27 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 7 (-2) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 300 pp. Smoky quartz (70 gp). Hematite (11 gp). Eye agate (11 gp). Carnelian (70 gp). Zircon (70 gp). Tiger eye turquoise (11 gp). Carnelian (70 gp). Obsidian (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Helja Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'0" and wears dull grey sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed crossbow, just in case. Her red hair is knotted and matted. Her otherwise smooth face is marked with small tiny scars.
Personality: Helja wants to be seen as a stoic, levelheaded, noble Wizard, so she tries to act the part. She does a good job, for the most part... She is afraid of women and trembles around them
History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.
Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends
Ideals: Disciplined, Entrepeneur. Flaws: Shy. Bonds: Adventurer. Occupation: Carter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 2000 sp.
Sun In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. He wears his yellow fur down. He has a tattooed face.
Personality: Sun is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is used to getting what he wants. In part because he is a meticulous planner.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town working and never settling down anywhere, but has fallen for a local Masseuse. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's attracted to the PC; and an old rival family wants him found
Ideals: Extrovert, Professionalism. Bonds: Rich, Has a crush, Family. Occupation: Courier
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 6)
Armor Class 13
Hit Points 22 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 100 gp. Lapis lazuli (10 gp). Fiery yellow corundum (800 gp). Rose (40 gp). Rhodochrosite (10 gp).
Dworic Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a long, grey, dusty cloak. His hair is short and chestnut. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He can speak with the recently deceased. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Dworic was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dworic decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is searching for what he claims is his rightful reward.
Motivation: He has a rivalry with the Church that dominates his actions; and seeks redemption
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Adventurer, Religious. Occupation: Bowyer
Voice: Pirate accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 26 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 20 (+5) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. Chalcedony (20 gp). Azurite (6 gp). White pearl (60 gp). 1 Half-Plate.
Furrele Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is well dressed, constantly wearing a black suit, white shirt, and yellow tie. Her bronze crest is unkempt and raggedy. She has red eyes.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is an amazing painter.
History: A powerful brothel owner made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Poor, Mentor. Occupation: Seamstress
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 8)
Armor Class 11
Hit Points 22 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 8000 sp. Deep green spinel (50 gp). Sard (30 gp). Deep blue spinel (1400 gp). Blue sapphire (800 gp). Amber (50 gp). Fire opal (800 gp).
Sannl Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: A 4'0" eastern woman, she dresses in grey turtlenecks beneath a tan coat with black slacks. Her silver hair is kept up in a ponytail inside a wide-brimmed hat. Her eyes, though not visible through her cowl, are brown.
Personality: Cocky and sure of herself, she believes she is the best Stylist born in the past three hundred years. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born to a criminal king-pin and mafia family She worked as a nervous Stylist and found it very stressful. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She's repulsed by the PC; and a rival would like her out of the picture
Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Criminal record, Adventurer. Occupation: Stylist
Voice: Dark and ominous
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Celestial
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. Pink pearl (50 gp). Chrysoprase (50 gp).
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