Dean Peyton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a grey shirt with thin black vertical stripes and green pants. His silver hair is knotted and matted. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He used his abilities to travel the world and help people.
Motivation: He feels kind of lost in life.
Ideals: Athletic, Philantrophist. Flaws: Depressed. Bonds: Attractive, Immigrant. Occupation: Banker
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
Possessions: 1000 cp.
Seebo Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'7" and wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His right hand appears badly burned and disfigured. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is able to make almost anything out of random pieces of junk.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents enrolled him in a Adept school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying sister.
Motivation: He seems to be bored by most things; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Flaws: Ugly, Mundane. Occupation: Laborer
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 5000 sp. 1 Silver holy symbol. 1 Good lock. 1 Good lock. 1 Superior lock.
Eberk Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has done his best to style his brown hair to look like a famous performer. His eyes are gray and beady.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.
Motivation: To end his boredom.
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Poor, Immigrant. Occupation: Miner
Voice: Eastern European accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 9)
Armor Class 10
Hit Points 60 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 210 pp. Emerald (1200 gp). Azurite (10 gp). Banded agate (10 gp). Tiger eye turquoise (10 gp). Coral (90 gp). White pearl (90 gp). Red spinel (90 gp). Bloodstone (60 gp). 1 Minor magic item. 1 Minor magic item.
Sarah Marston, Female Human [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'11" and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is golden and curly. Her thin eyebrows rest above her beady blue eyes.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. A true patriot, Sarah would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She comes from a rich eastern family. She was taken as a slave by a traveling circus and forced to perform She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Money/treasure; and she is greedy
Flaws: Ugly, Shy. Bonds: Military, Rich, Slave. Occupation: Healer
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 6)
Armor Class 11
Hit Points 32 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 7 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1000 gp.
Rurik Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'3" eastern man, he is renowned for his bright grey suits and hats. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a Miller first and foremost. He believes firmly that knowledge should be universal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Rurik was raised in a hard working conservative environment. A few years later when the north was not economically sound they moved to his current location. He inherited the family business which he has now maintained for 6 years.
Motivation: To be a Healer again.
Ideals: Joker. Bonds: Job, Immigrant. Occupation: Miller
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 28 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 50 gp.
Morana Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears dark leathers with embroidery. Her white hair is cut short. Her half smiles and hazel eyes are beguiling and draw you in.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Her father raised her in a mountain cabin. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and to reunite with her old friends
Ideals: Opinionated. Flaws: Insane. Bonds: Attractive, Adventurer, Nature. Occupation: Scribe
Voice: Jittery and nervous
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 160 gp. 1 Masterwork Uncommon Weapon.
Simon York, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is used to getting what he wants. In part because he is a meticulous planner.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Simon has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Impeccable, Professionalism. Flaws: Disease. Bonds: Rich. Occupation: Farmer
Voice: Whispers
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
