Charles Tewksbury, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears rags and sports a simple walking cane. His hair is long and auburn with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: A skeptical and narcissistic man, Charles's first love is himself. His second love is also himself. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in a small village he learned the ways of the warrior from his father. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love.
Ideals: Impeccable, Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, In love. Occupation: Banker
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 57 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Infernal, Terran
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 170 pp. Silver comb with moonstones (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hadarai Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a yellow collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. His silver hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are likewise brown.
Personality: He can speak with the recently deceased. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the east, certain he would find work there.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted, Joker. Bonds: Immigrant, Religious, Military. Occupation: Tanner
Voice: Stutters
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 20000 cp. A silver and pearl hairclip (30 gp). Embroidered and bejeweled glove (1000 gp).
Thamuz Glory, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears a well pressed and immaculate suit (or dress). His hair is greying and his face has many wrinkles. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He believes the world needs to unite to get rid of orcs once and for all.
History: Born to a poor family in the city he treasured whatever gifts he got. In his 15th year, his parents were killed by a orcs raid, leaving Thamuz alone in the world. After a stint in an orphanage, he was adopted. He left for the south, certain he would find work there.
Motivation: A deep hatred of orcs; and he is wracked by social anxiety
Ideals: Joker. Flaws: Fearful. Bonds: Enemies, Poor, Immigrant. Occupation: Bellfounder
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 19 (+4) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Goblin, Draconic, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 300 gp. Golden yellow topaz (900 gp). Black pearl (900 gp). Amber (150 gp). Carnelian (70 gp).
Anbera Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who wears a grey coat over a red low-cut shirt, and a small hat upon her head, she is not a threatening figure. Sporting a silver mohawk this woman's hair draws a lot of attention. She wears a mask on her face.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: From birth she was tutored by a cruel and relentless mentor. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and she wants to meet her childhood hero
Ideals: Fighting, Logical. Bonds: Adventurer, Mentor, Rich. Occupation: Soapmaker
Voice: Irish accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 16 (+3) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Terran, Giant
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 110 gp. Tourmaline (80 gp). Deep green spinel (80 gp).
Mehen Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'5" and is typically in his Seamstress uniform. His left leg appears badly burned and disfigured. He wears his white crest down. He wears crescent spectacles with a black brim.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A friendly and beautiful Dragonborn, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He helped his mother out around the business and became quite the natural. He's also a talented Dyer, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult.
Ideals: Gifted, Artistic. Bonds: Job, Attractive. Occupation: Seamstress
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Undercommon, Auran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 5000 sp.
Morana Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a fancy brown dress. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is always cut to a buzz. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. She is a very good compulsive liar and kleptomaniac.
History: She was born to a criminal king-pin and mafia family Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She's since become an addict/alcoholic.
Motivation: To reunite with her absent mother.
Ideals: Justice. Flaws: Addict. Bonds: Attractive, Criminal record, Family. Occupation: Fisher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 8 (-1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1600 sp. 1 Tanglefoot bags.
Spear Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is typically in her Carter uniform. Her cinnamon fur is long and unkept. Her green eyes are slightly larger than normal.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She also has developed a complete distrust of the Architect profession.
History: She is the product a well kept family trust fund and as such has never really known need. A gifted student she started as a Architect, but she got bored and became a Carter. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Carter
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 7)
Armor Class 11
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!