Dynamic Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She dresses well, typically a more casual-formal manner. Her lavender fur, when down, is lengthy. Her eyes, though not visible through her cowl, are yellow.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it.
Flaws: Impulsive, Disease. Bonds: Attractive, Guardian, Rich. Occupation: Tanner
Voice: Irish accent
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2100 sp.
Mreksh Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is typically in his Bounty Hunter uniform. He wears his rusty crest up. His ears are large.
Personality: He is extraordinarily eccentric. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the north to a Bounty Hunter, Mreksh learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bounty Hunter. He tends to his Bounty Hunter job now, and dutifully fulfills any obligations he has.
Motivation: To be a Jeweler again; and he is not mentally stable, and does not behave rationally
Ideals: Athletic. Flaws: Ugly, Insane, Secretive. Bonds: Job. Occupation: Bounty Hunter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Infernal, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Wobbles Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is kept up in a ponytail inside a broad hat. His otherwise smooth face is marked with small tiny scars.
Personality: This man loves painting and to teach people painting more than just about anything. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Wobbles was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Butcher they were divorced and he won custody of their daughter. He worked as a Sculptor, and he later adopted a second daughter.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Athletic, Artistic, Justice. Bonds: Rich, Family. Occupation: Sculptor
Voice: Boston accent
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 7)
Armor Class 12
Hit Points 85 (7d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).
Gale On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a fine chain shirt which she covers with brown colored cloaks and clothing. She has done her best to style her lavender fur to look like a famous performer. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was born to a criminal king-pin and mafia family A freak accident while working with her Tailor mother left her crippled. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable, Optimist. Flaws: Disease. Bonds: In love, Criminal record. Occupation: Junk Dealer
Voice: Low and grunting
Attributes [hide]
Medium (4'9") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp.
Purson Calm, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a green feathered hat and green clothes. His blue hair is knotted and matted. He has several tiny sapphire earrings on each ear.
Personality: Confrontational and typically high on some drug or another. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born on a small isolated farm. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He moves from town to town, unable to find a place to settle.
Motivation: He is a bit of a kleptomaniac; and money/treasure
Flaws: Addict. Bonds: Attractive, Rich, Criminal record, Nature, Immigrant. Occupation: Ruler
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Abyssal, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 600 sp. Blue quartz (15 gp). Carnelian (70 gp). Hematite (15 gp).
Valorean Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears green leather gloves, a green jacket, and tight pants. His long rusty crest is drawn into a two foot long braid. He has red eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Weaver mother left him crippled. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Justice. Flaws: Shy, Disease. Bonds: Religious. Occupation: Farmer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 7)
Armor Class 11
Hit Points 64 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: Just what you see.
Ahinar Floshem, Female Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'4" and wears tight fighting clothing, which leaves very little to the imagination. Her long auburn hair reaches down to her waist. Her eyes are likewise brown. Her teeth are white and perfect.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Elf in existence. She works hard and plays hard.
History: The child of northern immigrants she idolized her mother. A few years later when the west was not economically sound they moved to her current location. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahinar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Justice. Flaws: Hedonist. Bonds: Attractive, Immigrant. Occupation: Barber
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 13)
Armor Class 11
Hit Points 54 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Ignan
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 |
Possessions: 700 pp. Sardonyx (40 gp). Freshwater pearl (15 gp). Chalcedony (40 gp). Carnelian (40 gp). Chrysoberyl (70 gp). Tourmaline (70 gp). Brown-green garnet (70 gp). Jasper (40 gp). Zircon (40 gp). Emerald (1400 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
