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NPC Generator

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Advanced [show]


Gerard Hale, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his auburn hair. He has gleaming, smiling hazel eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. As long as the job gets done he does not care how it got done.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Laborer father left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He would like to get married and retire; and he's repulsed by the pc

Ideals: Professionalism. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Dyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerard Hale, Male Human Barbarian 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)18 (+4) 11 (+0)17 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Ignan, Elven, Sylvan, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gilkass Delmirev, Female Dragonborn [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She is typically in her Mercenary uniform. Beneath her clothing is a huge mess of scar tissue. She keeps her long scarlet crest kept up in a rat tail. Her fierce gold eyes like to dwell on things.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born to a pair of adventurers, Gilkass grew up listening to her father's many stories. Cursed with lycanthropy at a very young age, Gilkass has worked very hard to control her curse. She inherited the family business which she has now maintained for 9 years.

Motivation: Balancing her hectic life and new Mercenary responsibilities is difficult; and wants to open a new tavern

Ideals: Disciplined. Flaws: Disease. Bonds: Job, Slave, Adventurer. Occupation: Mercenary

Voice: Rolls R's

Attributes [hide]

Gilkass Delmirev, Female Dragonborn Adept 3
Medium (6'7") Dragonborn, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)17 (+3) 16 (+3)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Terran, Dwarven, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 100 gp. Malachite (12 gp). Black pearl (800 gp). Amethyst (140 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rose Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She sports silver long hair. She wears round tiny glasses practically rammed into her face.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She does not believe in violence as a means to an end. She is a dedicated Glassblower but believes her peers are too gung-ho.

History: She is the product a well kept family trust fund and as such has never really known need. She took every job she could get her hands on, but the opportunities for Halflings in the west were limited. She has recently gotten a pet goose that steals things from people.

Motivation: She is unsatisfied with her job; and she is a bit of a kleptomaniac

Ideals: Opinionated, Pacifist. Bonds: Rich, Immigrant, Criminal record, Job. Occupation: Glassblower

Voice: Uses sign language

Attributes [hide]

Rose Tealeaf, Female Halfling Expert 5
Small (2'8") Halfling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 17 (+3)13 (+1)
Skills Acrobatics +3, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +6

Possessions: 300 gp.


Social Check DCs


Cask Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has moderate length white fur. She wears crescent spectacles with a black brim.

Personality: She snorts whenever she laughs or is feeling confident. She has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Cask studied abroad. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She feels kind of lost in life; and she has money and likes to spend it

Ideals: Gifted. Flaws: Fearful, Depressed. Bonds: Rich, Attractive. Occupation: Armorer

Voice: Creaky witch voice

Attributes [hide]

Cask Of Ebony, Female Tabaxi Fighter 17
Medium (6'4") Tabaxi, Neutral Good (CR 17)
Armor Class 10
Hit Points 173 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)9 (-1) 13 (+1)12 (+1)
Skills Acrobatics +6, Performance +7
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +7

Possessions: 1900 pp. Rich purple corundum (500 gp). Jasper (50 gp). Fiery yellow corundum (500 gp). Banded agate (7 gp). Blue-white diamond (7000 gp). Tourmaline (160 gp). Banded agate (7 gp). Violet garnet (300 gp). Iolite (50 gp). Tiger eye turquoise (7 gp). Freshwater pearl (7 gp). Obsidian (7 gp). Carnelian (50 gp). Violet garnet (300 gp). Violet garnet (300 gp). Rhodochrosite (7 gp). Rock crystal (50 gp).


Social Check DCs


Nagrette Hornsby, Female Half-Orc [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears long strands of amethyst and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her long black hair is drawn into a two foot long braid. She wears round tiny glasses practically rammed into her face.

Personality: Aggressive, abrasive, and angry, Nagrette embodies much of what other species detest in the Half-Orcs. She believes the world needs to unite to get rid of gnolls once and for all.

History: She was born several months after her father was called into army service. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She's repulsed by the PC.

Flaws: Antagonistic. Bonds: Rich, Enemies, Military. Occupation: Slave Trader

Voice: Prounounces S like Z

Attributes [hide]

Nagrette Hornsby, Female Half-Orc Expert 7
Medium (5'3") Half-Orc, Lawful Good (CR 7)
Armor Class 13
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)6 (-2) 15 (+2)10 (+0)
Skills Medicine +5, Stealth +6
Senses Passive Perception 12
Languages Orc
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 6000 sp.


Social Check DCs


Oriff Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her silver hair is well kept. Her green eyes peer out from beneath her feathered grey hat.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Oriff is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Oriff was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Oriff grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Oriff. Being a Sculptor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to raise her children well.

Ideals: Impeccable. Bonds: Attractive, Family, Poor, Criminal record. Occupation: Sculptor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Oriff Strakeln, Female Dwarf Sorcerer 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 11 (+0)10 (+0) 12 (+1)10 (+0)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 360 gp.


Social Check DCs


Meriele Iranapha, Female Elf [Permalink]

Personal [hide]

Description: This western woman wears a robe, a symbol of the four houses of cards around her neck, and a morningstar on her belt. Her clothes are grease stained in places. Her white hair is cut short with large spiked bangs in the front. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is able to make almost anything out of random pieces of junk.

History: She was born in the west, but her parents moved at a very young age to the north. Brilliant and gifted she never wanted to apply herself. She was granted arcane powers by her dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants to get laid

Ideals: Fighting, Gifted. Flaws: Cynical. Bonds: Poor, Immigrant. Occupation: Map Maker

Voice: Soft and mumbly

Attributes [hide]

Meriele Iranapha, Female Elf Monk 2
Medium (5'2") Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)12 (+1) 15 (+2)7 (-2)
Skills Deception +0, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 190 gp. 1 Silk rope.


Social Check DCs

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