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NPC Generator

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Advanced [show]


Qemuel Anguish, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely green suit with brown socks and a vest with buckled shoes. He wears a colorful flower in his chestnut hair. This black eyed southerner is not easily forgotten.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a pair of adventurers, Qemuel grew up listening to his mother's many stories. After coming to the age of reason, Qemuel took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.

Motivation: He's looking for his big break; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Depressed, Shy. Bonds: Attractive, Adventurer. Occupation: Dilettante

Voice: Puts emphasis on the wrong words

Attributes [hide]

Qemuel Anguish, Male Tiefling Paladin 4
Medium (5'2") Tiefling, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)11 (+0) 13 (+1)14 (+2)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1 Minor magic item.


Social Check DCs


Charles Royal, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. His golden hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny sapphire earrings on each ear.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Charles is combative with any and all who dare try his patience in the slightest.

History: Charles hails from a village terrorized by gnolls. He dropped out of school before completing his studies. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Many gnolls want him driven away; and a deep hatred of gnolls

Ideals: Justice, Logical. Flaws: Mundane. Bonds: Rich, Enemies. Occupation: Bowyer

Voice: Pirate accent

Attributes [hide]

Charles Royal, Male Human Warlock 6
Medium (6'1") Human, Neutral Evil (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)6 (-2) 11 (+0)12 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Geva Snape, Female Human [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears a grey cloak and cross-gartered tan stockings. Her whole body is exceptionally muscular. With wild auburn hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: She was born in the east, but her parents moved at a very young age to the west. She moved from fad to fad and when she turned 15 she discovered painting. By chance she met her sister recently and the two have been together since.

Motivation: Regain custody of her daughter; and her spouse's relatives view her with great suspicion

Ideals: Disciplined, Artistic. Flaws: Insane. Bonds: Immigrant, Family. Occupation: Mortician

Voice: Speaks like tongue is numb

Attributes [hide]

Geva Snape, Female Human Paladin 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)15 (+2) 13 (+1)16 (+3)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 130 gp. 1 Banded mail.


Social Check DCs


Gerald Asheton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Gardener uniform. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His long chestnut hair reaches down to his waist. His eyes are a pleasant amber.

Personality: He is fixated on the number 50. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother took him hunting and taught him how to get in the mind of other creatures. He now owns his own business.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Logical, Gifted. Flaws: Insane. Bonds: Job, Nature. Occupation: Gardener

Voice: Tuts and clicks tongue

Attributes [hide]

Gerald Asheton, Male Human Monk 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)7 (-2) 17 (+3)16 (+3)
Skills Animal Handling +5, Deception +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 120 gp. Banded agate (11 gp).


Social Check DCs


William Colton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears rags and sports a simple walking cane. His hair is short and blonde. His eyes are likewise brown.

Personality: He is extraordinarily eccentric. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Athletic, Artistic. Flaws: Insane, Secretive. Bonds: Poor, Adventurer. Occupation: Bather

Voice: Low rumbling, strings words together

Attributes [hide]

William Colton, Male Human Expert 9
Medium (6'3") Human, Neutral Good (CR 9)
Armor Class 8
Hit Points 23 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)13 (+1) 5 (-3)8 (-1)
Skills Arcana +4, Perception +0
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 3d4+1, Ranged +1 / 3d4-2, Grapple +1

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Gimûb Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and is well dressed, but even with his fine clothing he looks run-down. His white hair is kept up in a ponytail inside a top hat. His eyes are brown and catlike.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. Gimûb abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Passionate. Bonds: Religious, Rich, Adventurer, Family. Occupation: Assassin

Voice: Relaxed voice

Attributes [hide]

Gimûb Altham, Male Half-Orc Cleric 2
Medium (6'9") Half-Orc, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)15 (+2) 13 (+1)1 (-5)
Skills Arcana +4, Persuasion -3
Senses Passive Perception 11
Languages Common, Orc, Elven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 3000 cp. Pink pearl (70 gp).


Social Check DCs


Thea Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This woman dresses in collared shirts and wears a proper scarf over her head. She has a penchant for wearing a ring with an oversized emerald on her right hand. Her hair is always cut to a buzz. Her eyes are brown and she is always smoking a pipe.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. When she's not drinking or sleeping the drinks off, she's doing poetry.

History: Her father raised her in a mountain cabin. She struck it rich when she found rare goods in large quantities. She's also a talented Banker, but doesn't like to broadcast it.

Motivation: She's looking for her big break; and further expansion of business

Ideals: Artistic. Bonds: Rich, Job, Nature, Adventurer. Occupation: Cook

Voice: Booming voice

Attributes [hide]

Thea Warmwater, Female Halfling Warlock 5
Small (2'10") Halfling, Chaotic Good (CR 5)
Armor Class 14
Hit Points 28 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)11 (+0) 14 (+2)16 (+3)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 700 gp. Carnelian (20 gp). Moonstone (20 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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