Arannis Quinten, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He wears his chestnut hair down. He is very pretty but has cold, dead eyes.
Personality: He is overprotective of those who hire his services. He is an amazing painter.
History: He was born blind and as such lacked many opportunities for work. His parents enrolled him in a Aristocrat school at a young age so that he could practice his psionic talents. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To settle down with his crush; and he feels kind of lost in life
Ideals: Gifted. Flaws: Disease, Depressed. Bonds: Attractive, Guardian. Occupation: Courier
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp.
Avice Dudley, Female Human [Permalink]
Personal [hide]
Description: She wears a brown broad hat and brown clothes. She has a moderate pudge and is not very fit. She wears a colorful flower in her red hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She has a massive crush on the younger sibling of the Carter who has hired her part-time. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Avice hails from a village terrorized by drow. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She now mingles about in high society.
Motivation: She wants revenge against drow; and many drow want her driven away
Flaws: Insane. Bonds: Attractive, Has a crush, Rich, Enemies, Immigrant. Occupation: Carter
Voice: Spits words with contempt
Attributes [hide]
Medium (4'7") Human, Neutral Evil (CR 11)
Armor Class 9
Hit Points 94 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 15 (+2) | 7 (-2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 17
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple -1
Possessions: 1 Minor magic item. 1 Minor magic item.
Galiena Staurheim, Female Human [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has a slight overbite and is overall scrawny. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her half smiles and green eyes are beguiling and draw you in.
Personality: Abrasive and pushy, she has a hard time making friends. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. From her teen years she was always beautiful and desirable, so people have always doted on her. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Many illithids want her driven away; and she is compelled to act according to her religious beliefs
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Scribe
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 5 (-3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 40 gp.
Folgûm Marley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is heavily combed to the left. He has gleaming, smiling hazel eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born in the north to a Dilettante, Folgûm learned a great deal about his mother's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He's also a talented Guard, but doesn't like to broadcast it.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Flaws: Secretive. Bonds: Immigrant, Job, In love, Family. Occupation: Dilettante
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp.
Jarsali Schwartz, Female Half-Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She dresses well, typically a more casual-formal manner. Her silver hair is lengthy. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She has a habit of throwing herself into exceedingly dangerous situations.
History: The child of a Baker, who enjoyed hunting, Jarsali was taken on many hunting expeditions. Jarsali was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Jarsali decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She bought a spear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is a bit of a kleptomaniac; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Emotional, Impulsive. Bonds: Attractive, Nature, Criminal record. Occupation: Locksmith
Voice: Jamaican accent
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: Just what you see.
Myria Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: She wears professional attire. She wears her hair in dreadlocks. Her hazel eyes are slightly larger than normal.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born at the edge of vast forest. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Myria took refuge in the large cave and found the beat up sai and armor she uses now. She has never given up on her singing dream.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Artistic. Flaws: Sensitive. Bonds: Attractive, Rich, Nature. Occupation: Brewer
Voice: Soft and mumbly
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 29 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 10 (+0) | 17 (+3) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Auran, Gnoll, Druidic
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Silent In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his red fur down. His eyes are copper and he is always smoking a pipe.
Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great joy in being the best Assassin in town.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. In the meantime he has taken over work as a Assassin and occasionally as a mercenary.
Motivation: An old rival family wants him found; and doesn't want to be a assassin and was forced into it by his family
Flaws: Antagonistic. Bonds: Job, Rich, Adventurer, Family. Occupation: Assassin
Voice: Australian accent
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 74 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Orc
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1400 gp. 1 Minor magic item.
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