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NPC Generator

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Advanced [show]


Therai Torment, Male Tiefling [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He is physically well-built. His hair, while still mostly purple, has prominent grey streaks. He has gleaming, smiling silver eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Therai was born with his father's beautiful face. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends.

Ideals: Justice. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Unemployed

Voice: Rolls R's

Attributes [hide]

Therai Torment, Male Tiefling Barbarian 18
Medium (6'9") Tiefling, Neutral Good (CR 18)
Armor Class 12
Hit Points 196 (18d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)9 (-1) 11 (+0)17 (+3)
Skills Deception +9, Stealth +8
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +2

Possessions: 9000 gp. Peridot (70 gp). Brown-green garnet (80 gp). Peridot (70 gp). Black pearl (1200 gp). Malachite (9 gp). Rhodochrosite (9 gp). Blue quartz (9 gp). Rose (70 gp). Pink pearl (80 gp). Banded agate (9 gp). Aquamarine (1200 gp). Jasper (70 gp). Golden yellow topaz (1200 gp). Chalcedony (70 gp). Tiger eye turquoise (9 gp). Rock crystal (70 gp). Deep green spinel (80 gp). Eye agate (9 gp). Malachite (9 gp). Rock crystal (70 gp). Blue sapphire (1500 gp). Obsidian (9 gp). Rich purple corundum (1500 gp). Black pearl (1200 gp). Deep blue spinel (1200 gp). Emerald (1500 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Ella Reese, Female Gnome [Permalink]

Personal [hide]

Description: She wears a blue collared shirt and white skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. Her attire stands in sharp contrast to her flail, which is beautifully polished and possesses an ornate carving of a rose on it. Her long red hair reaches down to her waist. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She also has developed a complete distrust of the Ruler profession.

History: She was born a particularly ugly child, much to the horror of her parents. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ella fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Ruler again; and wants to open a new tavern

Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Nature, Job. Occupation: Tailor

Voice: Speaks with squeezed throat

Attributes [hide]

Ella Reese, Female Gnome Warrior 10
Small (3'1") Gnome, Neutral Good (CR 10)
Armor Class 13
Hit Points 117 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 21 (+5)11 (+0) 14 (+2)9 (-1)
Skills Religion +4, Stealth +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 600 gp. Rhodochrosite (7 gp).


Social Check DCs


Balifra Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and sports grey clothing, slightly heavier than average wear. Her skin is also unnaturally pale. She sports a flattop hair cut. Her eyes are gray and beady.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born in a small forest village. Her father took her hunting and taught her how to get in the mind of other creatures. She now spends her time doing works of charity.

Motivation: To reunite with her absent father; and her spouse's relatives view her with great suspicion

Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Nature, Family. Occupation: Scribe

Voice: Mousy voice

Attributes [hide]

Balifra Bigtoe, Female Dwarf Cleric 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)11 (+0) 11 (+0)8 (-1)
Skills Animal Handling +2, Deception +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 40 pp.


Social Check DCs


Shadow On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His fur, while still mostly red, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the recently deceased. He does not trust anyone and sleeps with one eye open.

History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wishes to resurrect an old love; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Insomniac, Mundane. Bonds: Criminal record, In love. Occupation: Banker

Voice: High pitched, excited

Attributes [hide]

Shadow On the Water, Male Tabaxi Fighter 3
Medium (6'9") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 7 (-2)12 (+1) 12 (+1)14 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Herleva Rylan, Female Human [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a grey suit, green shirt, and black tie. She carries with her a set of falchions, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. She keeps her chestnut hair in a pixie cut. Her face is scarred and worn.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is a logical person and will generally grow upset if things defy logic and science.

History: Herleva was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Herleva fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical. Flaws: Ugly, Emotional. Bonds: Poor. Occupation: Butcher

Voice: Switch between two voices

Attributes [hide]

Herleva Rylan, Female Human Ranger 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 9 (-1)12 (+1)
Skills Perception +1, Religion +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp. 1 Banded mail.


Social Check DCs


Great Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has done his best to style his brown fur to look like a famous performer. He has a tattooed face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a minor phobia of water and hates getting wet.

History: He got into the Architect business at a young age. When Great reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Adventurer they were divorced and he won custody of their son. He worked as a Architect, and he later adopted a second son.

Motivation: Doesn't want to be a Architect and was forced into it by his family; and he feels threatened by others

Flaws: Fearful. Bonds: Adventurer, Job, Military, Family. Occupation: Architect

Voice: Scandinavian accent

Attributes [hide]

Great Of Claws, Male Tabaxi Barbarian 4
Medium (6'0") Tabaxi, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)13 (+1) 12 (+1)17 (+3)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 39000 sp. Jet (120 gp).


Social Check DCs


Krimmon Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing a perfectly clean shirt and pair of pants. He has styled his black hair well, parting it to the right. He has gleaming, smiling green eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born the only child of a wealthy merchant. Through the years after Krimmon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Krimmon's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and several ex partners dislike his way of doing things and want revenge

Ideals: Entrepeneur. Flaws: Terse, Antagonistic. Bonds: Attractive, Mentor. Occupation: Masseuse

Voice: Dark and ominous

Attributes [hide]

Krimmon Hilltopple, Male Halfling Monk 5
Small (2'11") Halfling, Neutral Evil (CR 5)
Armor Class 14
Hit Points 33 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)12 (+1) 10 (+0)14 (+2)
Skills Athletics +4, History +4
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4

Possessions: 400 gp.


Social Check DCs

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