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NPC Generator

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Advanced [show]


Tethren Flair, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears a green costume with the symbols of strength on his torso. His white hair is lengthy. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others.

Ideals: Philantrophist. Flaws: Fearful. Bonds: Immigrant. Occupation: Sellsword

Voice: German accent

Attributes [hide]

Tethren Flair, Male Tiefling Bard 10
Medium (5'10") Tiefling, True Neutral (CR 10)
Armor Class 10
Hit Points 39 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)7 (-2) 14 (+2)8 (-1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Violet garnet (600 gp). Brown-green garnet (80 gp). Star rose quartz (20 gp). Moss agate (9 gp). Malachite (9 gp). Moss agate (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her red fur is greasy and uncared for. Her amber eyes are slightly larger than normal.

Personality: She acts crazy and hedonistic. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To be a Sellsword again; and she is greedy

Flaws: Ugly, Hedonist. Bonds: Job, Immigrant, Rich. Occupation: Miller

Voice: Soft and melodious

Attributes [hide]

Three Mist, Female Tabaxi Druid 8
Medium (6'1") Tabaxi, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 28 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)12 (+1) 13 (+1)9 (-1)
Skills Animal Handling +4, Stealth +7
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 400 gp. A small bag of saffron. (100 gp). Sapphire pendant on gold chain (3000 gp). Old masterpiece painting (1000 gp). 1 Minor magic item.


Social Check DCs


Adelaide Shirley, Female Human [Permalink]

Personal [hide]

Description: She wears bulky grey painted plate armor. She carries a battered lance and tarnished axe as well. Her feathered hat is riddled with cuts and holes. She has amber eyes.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She would rather hide behind her crafts than deal with other people.

History: Born in a small village she learned the ways of the warrior from her father. She has had some formal painting training, and achieved minor success. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is currently in port desperately looking for someone to get her out; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Ideals: Fighting, Joker, Artistic. Flaws: Ugly, Shy. Occupation: Servant

Voice: Scratchy, weak

Attributes [hide]

Adelaide Shirley, Female Human Cleric 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)11 (+0) 14 (+2)10 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1 Everburning torch.


Social Check DCs


Huru Wakefield, Female Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, she dresses like a well dressed Bricklayer does. Her hair, while still mostly black, has prominent grey streaks. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She plays an instrument quite well.

History: Born in the east to a Bricklayer, Huru learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bricklayer. She now owns her own business.

Motivation: Further expansion of business; and balancing her hectic life and new bricklayer responsibilities is difficult

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Job, Poor. Occupation: Bricklayer

Voice: Sleepy voice

Attributes [hide]

Huru Wakefield, Female Half-Orc Warlock 7
Medium (5'1") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 12 (+1)6 (-2) 6 (-2)15 (+2)
Skills Insight +1, Religion +1
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Gomory Sage, Female Tiefling [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She is dressed in earthy colors with a green and grey handkerchief worn on her left side. She wears a wide-brimmed hat to hide her balding. Her face is covered beneath a completely black helmet.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born in a small village she learned the ways of the warrior from her father. She was an athlete and attended two major summer competitions. She never won. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Balancing her hectic life and new Priest responsibilities is difficult; and revenge

Ideals: Athletic, Fighting. Bonds: Job, Slave, Enemies. Occupation: Priest

Voice: Soothing and warm

Attributes [hide]

Gomory Sage, Female Tiefling Druid 7
Medium (4'9") Tiefling, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 26 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)15 (+2) 13 (+1)17 (+3)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 11
Languages Common, Aquan, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Riswynn Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of luck around her neck, and a bow on her belt. Her attire stands in sharp contrast to her bow, which is beautifully polished and possesses an ornate carving of a cross on it. She keeps her silver hair in a pixie cut. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is skeptical of what others tell her and is slow to trust.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Riswynn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic. Flaws: Sensitive, Shy. Bonds: Attractive. Occupation: Servant

Voice: Strong lisp

Attributes [hide]

Riswynn Rumnaheim, Female Dwarf Fighter 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 28 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 18 (+4)12 (+1) 13 (+1)15 (+2)
Skills Intimidation +4, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 210 gp.


Social Check DCs


Charles Blythe, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing colorful clothing, dressed as a Fisher. His hair is auburn, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: He dislikes all the random violence that takes place in the north. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of northern immigrants he idolized his mother. Charles was born on a far northern plains where he grew up under the tutelage of his mother, an expert Fisher. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found; and he feels kind of lost in life

Ideals: Pacifist. Flaws: Secretive, Depressed. Bonds: Attractive, Immigrant, Family. Occupation: Fisher

Voice: Cold and demanding tone

Attributes [hide]

Charles Blythe, Male Human Commoner 2
Medium (5'0") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)14 (+2) 11 (+0)13 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 10
Languages Common, Abyssal, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1 Masterwork Musical instrument.


Social Check DCs

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