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Advanced [show]


Kerkad Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears green trousers with white and grey striped suspenders. He wears various colorful collared shirts. His red crest is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He has a massive crush on the younger sibling of the Priest who has hired him part-time. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He would like to get married and retire.

Ideals: Persistence. Flaws: Fearful. Bonds: Has a crush, Nature. Occupation: Priest

Voice: Forgets to breathe while speaking

Attributes [hide]

Kerkad Shestendeliath, Male Dragonborn Ranger 5
Medium (6'3") Dragonborn, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)13 (+1) 12 (+1)17 (+3)
Skills Athletics +3, Deception +6
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. Carnelian (20 gp). Alexandrite (1100 gp). Deep blue spinel (1100 gp). Obsidian (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tod TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he sports red clothing, slightly heavier than average wear. His hair, while still mostly blonde, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A skeptical and narcissistic man, Tod's first love is himself. His second love is also himself. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.

History: Tod was born in the east. At a young age he loved to build and create. He dropped out of school to support his sick mother, and resented it. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their daughter. He worked as a Adventurer, and he later adopted a second daughter.

Motivation: Wants to raise his children well; and nothing but the best is good enough for him

Ideals: Impeccable, Persistence, Logical. Bonds: Attractive, Family. Occupation: Adventurer

Voice: Speaks with squeezed throat

Attributes [hide]

Tod TellPenny, Male Halfling Warrior 1
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Deception +3, Insight +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 800 sp. 1 Masterwork Common Melee.


Social Check DCs


Lorilla Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a blue shirt with thin tan vertical stripes and brown pants. Her hair is always cut to a buzz. She has a tattooed face.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born at the edge of vast forest. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She is compelled to act according to her religious beliefs; and meet up once more with her childhood friend

Flaws: Disease, Fearful. Bonds: Nature, Adventurer, Religious. Occupation: Bather

Voice: Stutters

Attributes [hide]

Lorilla Ironhide, Female Gnome Rogue 7
Small (3'3") Gnome, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 37 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)10 (+0) 12 (+1)11 (+0)
Skills Investigation +3, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1200 gp.


Social Check DCs


Himo Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a worn and beaten armor. His black hair is braided into rings. His green unseeing eyes seem to look past you.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born to loving parents in a slum to the west. He was taken from his home at a very young age. Due to his spouse's obsession with being a Bookbinder they were divorced and he won custody of their son. He worked as a Sculptor, and he later adopted a second son.

Motivation: He's repulsed by the PC.

Flaws: Disease, Antagonistic. Bonds: Family, Poor, Slave. Occupation: Sculptor

Voice: Prounounces S like Z

Attributes [hide]

Himo Caphaxath, Male Elf Wizard 3
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)10 (+0) 9 (-1)11 (+0)
Skills Animal Handling +1, Deception +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1900 sp.


Social Check DCs


Bertram Wallace, Male Human [Permalink]

Personal [hide]

Description: He wears a simple brown robe with grey stripes complete with hood. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Passionate, Artistic. Bonds: Attractive, Rich. Occupation: Assassin

Voice: Loud with bravado

Attributes [hide]

Bertram Wallace, Male Human Adept 11
Medium (6'2") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 74 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)13 (+1) 10 (+0)12 (+1)
Skills Athletics +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 2900 gp. Bloodstone (80 gp). Jade (100 gp). Malachite (15 gp). Jasper (80 gp). Moss agate (15 gp). Jasper (80 gp). Silver pearl (100 gp).


Social Check DCs


Merihim Laughter, Male Tiefling [Permalink]

Personal [hide]

Description: This man is wearing a long, green cloak. He is muscular with a powerful set of arms. He wears his brown hair up. He tend to wears goggles to shield his eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born to a pair of adventurers, Merihim grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He desires power and/or immortality; and he has a crush on the local architect

Ideals: Philantrophist. Flaws: Secretive. Bonds: Rich, Adventurer, Has a crush. Occupation: Seamstress

Voice: Smooth and feminine

Attributes [hide]

Merihim Laughter, Male Tiefling Adept 8
Medium (6'9") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 45 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills Deception +5, History +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 600 gp. Amethyst (70 gp). Carnelian (80 gp). Violet garnet (600 gp). Smoky quartz (80 gp). Hematite (6 gp).


Social Check DCs


Althaea Bohm, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She has the majority of her body covered in plate. Her tied-back hair is white. Her violet eyes have a joyful gleam in them most of the time.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She has a small toy that she constantly fidgets with.

History: Sold as a small child to a brothel owner, Althaea was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When money was particularly tight she was walking through alleys when she overheard a Sailor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She got away from her former life and has fallen to alcoholism.

Motivation: Wants to have a good time and be beloved; and she is unsatisfied with her job

Ideals: Optimist. Flaws: Addict. Bonds: Poor, Mentor. Occupation: Sailor

Voice: Thin and wheezing

Attributes [hide]

Althaea Bohm, Female Half-Elf Barbarian 4
Medium (5'7") Half-Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)17 (+3) 15 (+2)12 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Aquan, Undercommon, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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