Pearl Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: She is a mite stocky and is dressed in an above average manner. Her hair is short and brown. She has amber eyes and a red hat with a white feather.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was taken as a slave by a traveling circus and forced to perform She left for the north, certain she would find work there.
Motivation: Expand her business; and further expansion of business
Flaws: Disease. Bonds: Attractive, Job, Immigrant, Slave. Occupation: Beggar
Voice: Soothing and warm
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 10 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 7 (-2) | 9 (-1) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp. Jet (120 gp). 1 Minor magic item.
Greeba Shelley, Female Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a fine chain shirt which she covers with black colored cloaks and clothing, and is pretty ugly. Her black hair is slicked back into a classic pompadour. She wears a mask on her face.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was born the only child of a wealthy merchant. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now owns her own business.
Motivation: To reunite with her absent father; and to end her boredom
Ideals: Entrepeneur. Flaws: Ugly, Mundane. Bonds: Family, Job. Occupation: Bellfounder
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Half-Orc, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 7 (-2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1 Chain shirt. 1 Chain shirt.
Luthra Munggen, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she tends to wear a large tan jacket. She has wavy golden hair. Her ears are large.
Personality: Stoic and calm, she prefers to meditate than take action. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born a particularly ugly child, much to the horror of her parents. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now owns her own business.
Motivation: Her relatives are trying to arrange a marriage; and she wants nothing more than to rejoin the army
Ideals: Disciplined. Flaws: Ugly, Forgetful. Bonds: Military, Job, Family. Occupation: Blacksmith
Voice: Scratchy, weak
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 4)
Armor Class 8
Hit Points 20 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 10 (+0) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Elven, Celestial
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 100 gp.
Emerald In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a worn and beaten armor. She has wavy orange fur. Her eyes are likewise green. Her teeth are white and perfect.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Born in the east to a Fortune-teller, Emerald learned a great deal about her father's area of expertise. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She ran away from her former home and has been making her living as a Fortune-teller for the past few years.
Motivation: Sabotage a competitor.
Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Fortune-teller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'10") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Bethrynna Koehlanna, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'7" and muscular, this southern woman wears baggy violet pantaloons and a white scarf. Her head has been shaved. She has a tattooed face.
Personality: She can speak with the recently deceased. She uses divination through singing.
History: She was raised in a plains tribe. When money was particularly tight she was walking through alleys when she overheard a Bather hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Nature, Poor. Occupation: Bather
Voice: Posh accent
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 7 (-2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 110 gp.
Baradad Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He has a moderate pudge and is not very fit. He wears a broad hat to hide his balding. His eyes are gold and he is always smoking a pipe.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His necromantic abilities were realized during a raid on his village. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their daughter. He worked as a Merchant, and he later adopted a second daughter.
Motivation: He is not mentally stable, and does not behave rationally; and find a way to reverse the transformation of his brother
Ideals: Gifted. Flaws: Insane. Bonds: Nature, Family. Occupation: Merchant
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Giant
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 160 gp. Red-brown spinel (160 gp).
Kelter Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He likes to wear white tank tops with grey pants. His white hair is lengthy. He has a dull look in his violet eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised in a plains tribe. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Tabaxi compassion; and a deep hatred of giants
Ideals: Gifted. Flaws: Mundane, Racist. Bonds: Nature, Enemies. Occupation: Slave Trader
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 10)
Armor Class 13
Hit Points 58 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: 1600 gp. A silver and pearl hairclip (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Solid gold idol (1200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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