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NPC Generator

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Advanced [show]


Smoking Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a mite stocky and is dressed in a clean pastel cloak covering her clean studded leather. Her lavender fur is long and unkept. She has several tiny jet earrings on each ear.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Around other people she will do her best to conceal her emotions and appear jolly.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A gypsy cursed her at a young age, leading to her ugly appearance. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Money/treasure; and she wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Rich, Military. Occupation: Actor

Voice: Speaks with a cold

Attributes [hide]

Smoking Plume, Female Tabaxi Fighter 12
Medium (6'1") Tabaxi, Lawful Evil (CR 12)
Armor Class 11
Hit Points 47 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)12 (+1) 17 (+3)16 (+3)
Skills Acrobatics +5, Arcana +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +5

Possessions: 100 pp. Moss agate (5 gp). Alexandrite (1200 gp). Brown-green garnet (130 gp). Malachite (5 gp). Alexandrite (1200 gp). Violet garnet (1200 gp). Zircon (30 gp). Brown-green garnet (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Falkrunn Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears just a grey suit. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. Her auburn hair is knotted and matted. Her ears are large.

Personality: She is fixated on the number 95. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Barrister arts, while her mother instructed her in etiquette, music and courtly manner. She was an athlete and attended two major summer competitions. She never won. She now mingles about in high society.

Motivation: Money/treasure; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Rich, Immigrant. Occupation: Barrister

Voice: Scandinavian accent

Attributes [hide]

Falkrunn Strakeln, Female Dwarf Bard 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)11 (+0) 10 (+0)12 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 4000 cp.


Social Check DCs


Richard Clapham, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He wears a grey vest and prefers white and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a long white beard with little hanging trinkets. He wears a mask on his face.

Personality: He is witty, but his monotone delivery comes off as unnerving His temper goes off on the smallest of things. He tends to lash out at those around him.

History: The child of a Bather, who enjoyed hunting, Richard was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Nature, Adventurer. Occupation: Masseuse

Voice: Indian accent

Attributes [hide]

Richard Clapham, Male Human Druid 1
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)15 (+2) 11 (+0)12 (+1)
Skills Investigation +4, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 sp.


Social Check DCs


William Tickle, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is well dressed, constantly wearing a grey suit, violet shirt, and grey tie. He has a red handlebar mustache and slicked back red hair. His amber eyes peer out from beneath his broad grey hat.

Personality: He has a massive crush on the younger sibling of the Stableman who has hired him part-time. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born at the edge of vast forest. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Being a Stableman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he feels that his past leaves him morally obligated to help

Ideals: Fighting. Flaws: Greedy. Bonds: Has a crush, Criminal record, Nature. Occupation: Stableman

Voice: Italian accent

Attributes [hide]

William Tickle, Male Human Rogue 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)11 (+0) 9 (-1)16 (+3)
Skills Deception +5, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Donaar Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He sports green clothing, slightly heavier than average wear. He has red crest. His red eyes lackadaisically let the world flow into them.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A true patriot, Donaar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his father was called into army service. From there he went from mercenary job to mercenary job. He got away from his former life and has fallen to alcoholism.

Motivation: Tabaxi compassion; and he's repulsed by the pc

Flaws: Antagonistic, Addict, Racist. Bonds: Military, Adventurer. Occupation: Merchant

Voice: Jittery and nervous

Attributes [hide]

Donaar Yarjerit, Male Dragonborn Rogue 10
Medium (6'6") Dragonborn, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 47 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills Deception +5, Insight +4
Senses Passive Perception 10
Languages Common, Terran, Ignan
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: 280 pp. Rock crystal (80 gp). Rhodochrosite (4 gp). Carnelian (80 gp). Peridot (80 gp). Deep blue spinel (1600 gp). 1 Minor magic item.


Social Check DCs


Drogo Home, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair, while still mostly brown, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: Drogo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. He struck it rich when he found rare goods in large quantities. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Artistic, Optimist. Bonds: Rich, Adventurer. Occupation: Apothecary

Voice: Smoker's lung

Attributes [hide]

Drogo Home, Male Human Warlock 1
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)12 (+1) 5 (-3)14 (+2)
Skills Nature +3, Stealth +2
Senses Passive Perception 7
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 100 sp.


Social Check DCs


Thamuz Mockery, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a green vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a broad hat to hide his balding. His eyes, though not visible through his cowl, are silver.

Personality: He snorts whenever he laughs or is feeling confident. He has all his life been fascinated with music.

History: Born in the east to a Servant, Thamuz learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the east, certain he would find work there.

Motivation: Someone believes him a fraud; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Immigrant, Enemies. Occupation: Servant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Thamuz Mockery, Male Tiefling Warlock 8
Medium (6'9") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)5 (-3) 10 (+0)15 (+2)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp. Zircon (40 gp). Bloodstone (40 gp). Amber (80 gp). Red spinel (80 gp). Golden yellow topaz (1100 gp). 1 Minor magic item.


Social Check DCs

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