Rinn Othronus, Female Elf [Permalink]
Personal [hide]
Description: This tall, slender woman is generally shirtless and showing off her tattooed chest. Her hair is chestnut and very short. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Like her father and her sister before her, after school she went straight into learning to become a Priest. She inherited the family business which she has now maintained for 9 years.
Motivation: Further expansion of business.
Flaws: Addict, Antagonistic, Disease. Bonds: Job. Occupation: Priest
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 7 (-2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: Fire opal (400 gp). Moss agate (4 gp).
Edge On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a well pressed and immaculate suit (or dress). His orange fur is lengthy. He tend to wears goggles to shield his eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He takes great joy in being the best Shepherd in town.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He struck the Shepherd job and began his own company from there.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Logical. Flaws: Antagonistic, Insane. Bonds: Job. Occupation: Shepherd
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Dwarven, Celestial, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Deep green spinel (110 gp). Obsidian (13 gp). Red spinel (110 gp). Red-brown spinel (110 gp). 1 Minor magic item.
Miles Brixton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown tunic with red highlights, and long green pants that bunch up around his shoes. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes have a joyful gleam in them most of the time.
Personality: He snorts whenever he laughs or is feeling confident. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born to a pair of adventurers, Miles grew up listening to his mother's many stories. Miles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Since then, he has sought to make the best of life.
Motivation: He has passion for adventuring and risk.
Ideals: Optimist. Bonds: In love, Adventurer. Occupation: Sage
Voice: Old thin voice
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 17 (+3) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 100 gp.
Vicky Easton, Female Human [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears a colorful flower in her silver hair. She is baby faced.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She misses her home and complains about the freezing weather, even in summer.
History: She was born in a small plains village. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She moves from town to town, unable to find a place to settle.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Fighting, Athletic. Bonds: Attractive, Immigrant, Nature, Criminal record. Occupation: Blacksmith
Voice: Smooth and feminine
Attributes [hide]
Medium (4'8") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 46 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 15 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 300 gp.
Thea Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a worn and beaten armor. Her chestnut hair is slicked back into a classic pompadour. She wears crescent spectacles with a black brim.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A powerful brothel owner made her what she is. In her 10th year, her parents were killed by a goblins raid, leaving Thea alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by goblins. Thea was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: A deep hatred of goblins; and wants to work out more often
Ideals: Athletic, Joker. Bonds: Attractive, Mentor, Enemies. Occupation: Assassin
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 33 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.
Giselle Nailo, Female Half-Elf [Permalink]
Personal [hide]
Description: This malnourished woman wears tight fitting clothing which further accentuates her frame. Her black hair is cut short. Her eyes, though not visible through her cowl, are brown.
Personality: She is fixated on the number 20. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She also hits on women, regardless of circumstances.
History: The child of a Bellfounder, who enjoyed hunting, Giselle was taken on many hunting expeditions. Giselle liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has gone from town to town working and never settling down anywhere, but has fallen for a local Bellfounder. She hasn't told them the truth, but wants to settle down with them.
Motivation: She's in love.
Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Poor, Has a crush, Nature. Occupation: Baker
Voice: Irish accent
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 37 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +5
Possessions: 600 gp. Golden pearl (80 gp).
Akta Dignity, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She is generally well dressed albeit a few years behind the times. Her black hair has been sun bleached extensively. Her eyes are a pleasant white.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She does not trust anyone and sleeps with one eye open.
History: Sold as a small child to a necromancer, Akta was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From her teen years she was always beautiful and desirable, so people have always doted on her. She ran away from her former home and has been making her living as a Barrister for the past few years.
Motivation: She is unsatisfied with her job; and sabotage a competitor
Ideals: Athletic. Flaws: Insomniac. Bonds: Attractive, Job, Mentor. Occupation: Barrister
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 7 (-2) | 15 (+2) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Auran, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 60 gp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
