Corkitron Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his red boots flare out at the collars. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a small bristly mustache and wavy golden hair. He has violet eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He got into the Soapmaker business at a young age. His childhood dream was to be a Gardener, but he was a colossal failure. He became a Soapmaker soon after.
Motivation: Meet up once more with his childhood friend; and to settle down with his crush
Bonds: Attractive, Job, Has a crush, Adventurer. Occupation: Soapmaker
Voice: Jittery and nervous
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 44 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Undercommon, Terran
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 60000 cp. Jasper (40 gp). Fire opal (1500 gp). Azurite (9 gp).
Aura On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she very much looks the part of a Painter. She has no fur. Her thin eyebrows rest above her beady amber eyes.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She receives visions of the future at random moments
History: Aura was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Brilliant and gifted she never wanted to apply herself. She has drifted from career to career and currently works as a Painter.
Motivation: Wants to open a new tavern; and to be a mayor again
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Painter
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp.
Calcitro Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Sold as a small child to a necromancer, Calcitro was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister
Ideals: Fighting, Artistic. Bonds: Rich, Family, Mentor, Guardian. Occupation: Doctor
Voice: Excited and jittery
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
Possessions: 1000 cp. A miniature golden chest with tiny emeralds lining the top (150 gp).
Adrie Holimion, Female Elf [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She is wearing colorful clothing, dressed as a Blacksmith. Her long golden hair is drawn into a two foot long braid. Her eyes are gray and she is always smoking a pipe.
Personality: She is extraordinarily eccentric. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the north was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: To be a Cartwright again; and she has a rivalry with the church that dominates her actions
Flaws: Insane. Bonds: Religious, Immigrant, Job. Occupation: Blacksmith
Voice: Mousy voice
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 2)
Armor Class 14
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 12 (+1) | 7 (-2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +3
Possessions: 50 gp. 1 Masterwork Common Melee.
Mary Weld, Female Human [Permalink]
Personal [hide]
Description: She wears just a brown suit. Her brown hair is lengthy and is close to two feet long. This blue eyed northerner is not easily forgotten.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Mary is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Sold as a small child to a wizard, Mary was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She moved out south to avoid the crime she committed. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She is a bit of a kleptomaniac; and to reunite with her old friends
Bonds: Job, Family, Mentor, Criminal record, Adventurer. Occupation: Engraver
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 600 sp.
Olivia Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a white Stetson hat and white clothes. She wears a Stetson hat to cover her moderate length blonde hair. Her eyes are gray and she is always smoking a pipe.
Personality: She hates Halflings with a passion. As such she is filled with self loathing. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She got into the Unemployed business at a young age. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Sabotage a competitor; and she wants to meet her childhood hero
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Job, Nature, Adventurer. Occupation: Unemployed
Voice: Squeaky
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 11)
Armor Class 14
Hit Points 83 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Gnome, Aquan
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 240 pp. Jet (140 gp). Red spinel (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ielenia Iathrana, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue coat over a grey low-cut shirt, and a feathered hat upon her head, and she perpetually has her spear ready. Her hair is short and golden. She has a dull look in her amber eyes.
Personality: She is happy with her job as a Stylist. She turns her eye from what people do, preferring to live and let live. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She desires power and/or immortality; and she is unsatisfied with her job
Ideals: Fighting, Gifted. Bonds: Job, Adventurer, Rich. Occupation: Stylist
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
