Qemuel Creed, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black vest and prefers yellow and green shirts. His boots appear to have been at one point steel toed but are quite worn down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He has dyed his greying white hair a little too much giving a sharp white color. He wears round tiny glasses practically rammed into his face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Performer work with an outfit from a few towns over. Performer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Blacksmith again; and wants to open a new tavern
Flaws: Ugly, Sensitive, Fearful. Bonds: Rich, Job. Occupation: Performer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 78 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +4
Possessions: 11000 sp.
Zepar Pain, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He is physically well-built. His chestnut hair is heavily combed to the right. His skin is flawless and his black eyes scan people very quickly.
Personality: He dislikes all the random violence that takes place in the west. Zepar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A powerful wizard made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and he seems to be bored by most things
Ideals: Pacifist. Flaws: Hedonist. Bonds: Attractive, Poor, Mentor. Occupation: Fletcher
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 6000 sp. A small bag of saffron. (10 gp). Cloth of gold vestments (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eridred Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears dark leathers with embroidery. Her silver hair is greasy and uncared for. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is used to getting what she wants. In part because she is a meticulous planner.
History: Eridred lived on a farm with her mother, near the main road leading to a nearby town. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Since then, she has sought to make the best of life.
Motivation: Wants to raise her children well; and she is not mentally stable, and does not behave rationally
Ideals: Optimist, Professionalism. Flaws: Ugly, Insane. Bonds: Family. Occupation: Spy
Voice: Hard of hearing, loud
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 19 (+4) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Aquan, Draconic, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 140 pp.
Xanaphia Galanodel, Female Elf [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She has a moderate pudge and is not very fit. Her golden hair is slicked back into a classic pompadour. She is baby faced.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Xanaphia enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Gifted from a young age, Xanaphia studied abroad. Her parents enrolled her in a Commoner school at a young age so that she could practice her martial talents. Recently the stress of being a Farmer has made it difficult for her to sleep.
Motivation: Meet up once more with her childhood friend; and further expansion of business
Ideals: Fighting, Gifted. Flaws: Hedonist, Insomniac. Bonds: Job, Adventurer. Occupation: Farmer
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2
Possessions: Just what you see.
Uadjit Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light green in addition to tight pants. She is portly but not overly obese. Her crest is cut close to her head. Her gold eyes are slightly larger than normal.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Born in a small village she learned the ways of the warrior from her father. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She has passion for adventuring and risk.
Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Bounty Hunter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 3200 sp.
Left-Handed Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a flattop fur cut. He has a dull look in his amber eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a criminal king-pin and mafia family From his teen years he was always beautiful and desirable, so people have always doted on him. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants his loneliness to end; and a need for knowledge about a nearby landmark
Flaws: Secretive. Bonds: Criminal record, Attractive, Adventurer, Has a crush. Occupation: Actor
Voice: Boston accent
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Evil (CR 9)
Armor Class 12
Hit Points 33 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 2000 sp. Large well-done wool tapestry (500 gp).
Jelenneth Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she wears light armors faded through time and improper care. Her top hat is riddled with cuts and holes. She has brown eyes and a tan hat with a grey feather.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She served in the navy to pay for her family's outstanding loans. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better trade route.
Motivation: She wants nothing more than to rejoin the army.
Flaws: Ugly, Shy. Bonds: Adventurer, Military. Occupation: Courier
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 40 pp.
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