Uraim Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His moppish golden hair is in a traditional bowl cut. His eyes are a pleasant violet.
Personality: He is very quiet and rarely speaks above a whisper. Flattery will make him almost putty in your hands.
History: He was born at the edge of vast desert. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: To share knowledge with the world; and money/treasure
Ideals: Logical. Flaws: Shy, Selfish. Bonds: Nature, Rich. Occupation: Butcher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 18 (+4) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +6
Possessions: 310 gp. 1 Masterwork Uncommon Weapon.
Jade Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. She has a slight overbite and is overall scrawny. She wears her red fur up. She is very pretty but has cold, dead eyes.
Personality: She is happy with her job as a Jeweler. She turns her eye from what people do, preferring to live and let live. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Jade is combative with any and all who dare try her patience in the slightest.
History: A powerful necromancer made her what she is. Like her father and her brother before her, after school she went straight into learning to become a Jeweler. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Further expansion of business; and she is unsatisfied with her job
Ideals: Justice. Bonds: Attractive, Job, Mentor. Occupation: Jeweler
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 29 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 7 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: Deep green spinel (80 gp). Moss agate (8 gp). Chrysoprase (80 gp). 1 Minor magic item. 1 Minor magic item.
Lia Siannodel, Female Elf [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. Her hair is always cut to a buzz. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.
Personality: While she acts the brute, she is far gentler than she would appear. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born at the edge of vast island. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Mortician
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Azdûsh Blankley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fancy white suit. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He comes from a rich northern family. Azdûsh was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Azdûsh decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and obtaining odd cultural halfling artifacts is his passion
Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Rich, Criminal record, Adventurer. Occupation: Barkeep
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 89 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 19 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Orc, Infernal
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
Possessions: 4000 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Old masterpiece painting (2000 gp). 1 Medium magic item. 1 Medium magic item.
Sora Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she tends to wear a large black jacket. Her crest is short and white. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She snorts whenever she laughs or is feeling confident. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the south to a Junk Dealer, Sora learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. She has dedicated herself to building a better kind of golem.
Motivation: She has a rivalry with the Church that dominates her actions; and she wants to meet her childhood hero
Ideals: Justice. Bonds: Job, Adventurer, Religious. Occupation: Junk Dealer
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 6)
Armor Class 12
Hit Points 42 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.
Ildrex Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'1" and muscular, this southern man wears a well pressed and immaculate suit (or dress). His blue crest is thinning but still full. He has several tiny amethyst earrings on each ear.
Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. He is a font of random trivia from the lore and stories he has discovered
History: Gifted from a young age, Ildrex studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Architect soon after.
Motivation: To share knowledge with the world; and he is unsatisfied with his job
Ideals: Athletic, Logical, Gifted. Bonds: Rich, Job. Occupation: Architect
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 41 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 190 pp. Hematite (15 gp). Violet garnet (1500 gp). Deep blue spinel (1500 gp).
Tim Fawcett, Male Human [Permalink]
Personal [hide]
Description: He wears a grey costume with the symbols of strength on his torso. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is fixated on the number 23. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with his god.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He's since become an addict/alcoholic.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Addict, Insane. Bonds: Attractive, Religious. Occupation: Sailor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp. 1 Masterwork Common Melee.
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