Gardain Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a slight overbite and is overall scrawny. His silver hair has been sun bleached extensively. He wears large thick round spectacles.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ruler arts, while his father instructed him in etiquette, music and courtly manner. He moved out west to avoid the crime he committed. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Rich, Criminal record. Occupation: Ruler
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 12)
Armor Class 13
Hit Points 121 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 19 (+4) | 11 (+0) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
Possessions: 2000 gp. Red garnet (160 gp). Star rose quartz (80 gp). Violet garnet (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alvyn Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears clothing that is held on in multiple layers but all of it is in poor condition. With bright auburn hair and a scraggly beard. His brown eyes dart from person to person.
Personality: A deeply religious man he believes everything happens for a reason. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Ideals: Fighting. Bonds: Poor, Religious, Military, Criminal record. Occupation: Soapmaker
Voice: Cold and demanding tone
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 80 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0
Possessions: 300 pp. Zircon (80 gp). Red garnet (40 gp). Deep blue spinel (500 gp). Jet (40 gp). Black pearl (500 gp). Chrysoprase (80 gp). White opal (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Patrin Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who is typically in his Knight uniform. His red crest is matted, messy, and big. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised by priests from a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Sabotage a competitor; and he wants revenge against brigands
Flaws: Ugly. Bonds: Job, Enemies, Religious, Mentor. Occupation: Knight
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 100 gp.
Darrow Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a fancy red suit. His whole body is exceptionally muscular. He has done his best to style his golden hair to look like a famous performer. His hazel eyes dart from person to person to random spaces in the air.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Gifted from a young age, Darrow studied abroad. His parents enrolled him in a Wizard school at a young age so that he could practice his martial talents. He's since become an addict/alcoholic.
Motivation: A deep hatred of giants.
Ideals: Gifted. Flaws: Antagonistic, Addict. Bonds: Attractive, Immigrant, Enemies. Occupation: Barkeep
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 12 (+1) | 6 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp.
Jheri Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a black suit, white shirt, and green tie. She has a slight overbite and is overall scrawny. Her crest is rusty and curly. This red eyed northerner is not easily forgotten.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: She was raised in a white middle class family as the only child. After coming to the age of reason, Jheri took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She moves from town to town, unable to find a place to settle.
Motivation: To reunite with her absent father; and doesn't want to be a spice merchant and was forced into it by her family
Ideals: Gifted. Flaws: Terse, Mundane. Bonds: Immigrant, Family. Occupation: Spice Merchant
Voice: Switch between two voices
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 7)
Armor Class 10
Hit Points 56 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mastema Fear, Female Tiefling [Permalink]
Personal [hide]
Description: A middle-aged woman, she is dressed in earthy colors with a green and white handkerchief worn on her right side, and is pretty ugly. She wears her blue hair down. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is a hateful person. She taunts others and blames them for her problems. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: A powerful slaver made her what she is. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Regain custody of her daughter.
Flaws: Ugly, Insomniac, Antagonistic. Bonds: Family, Mentor, Nature. Occupation: Scribe
Voice: Timid voice
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 pp. Jet (80 gp).
Cloud Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her lavender fur is smooth and relatively long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep copper.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Cloud lived on a farm with her father, near the main road leading to a nearby town. She was an apprentice working in her father's forge. She ran away from her former home and has been making her living as a Mercenary for the past few years.
Motivation: To reunite with her absent father.
Ideals: Impeccable. Bonds: Attractive, Poor, Family, Job. Occupation: Mercenary
Voice: Slurs words
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Tourmaline (70 gp).
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