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NPC Generator

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Advanced [show]


Morkral Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He carries a battered mace and tarnished longbow as well. His red hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Fletcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Emotional. Bonds: Attractive, Criminal record, Adventurer. Occupation: Fletcher

Voice: Can't modulate volume

Attributes [hide]

Morkral Bloodkith, Male Dwarf Paladin 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)13 (+1) 12 (+1)9 (-1)
Skills Perception +3, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 320 gp.


Social Check DCs


Matilda Windsor, Female Human [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her crossbow with her veritable burlap sack of a shirt. She carries a battered whip and tarnished crossbow as well. She wears her black hair down. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Courier hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has recently gotten a pet goose that steals things from people.

Motivation: A rival would like her out of the picture.

Ideals: Fighting, Impeccable. Flaws: Insomniac. Bonds: Criminal record, Poor. Occupation: Courier

Voice: Smooth and feminine

Attributes [hide]

Matilda Windsor, Female Human Bard 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 18 (+4)12 (+1) 12 (+1)10 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 800 sp.


Social Check DCs


Three Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft white waves gently in the breeze, and a wedding ring on her right hand. Her black fur is greasy and uncared for. Her yellow unseeing eyes seem to look past you.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She's repulsed by the PC; and money/treasure

Flaws: Ugly, Disease, Antagonistic. Bonds: Rich, In love. Occupation: Fortune-teller

Voice: Pirate accent

Attributes [hide]

Three Wing, Female Tabaxi Monk 5
Medium (6'2") Tabaxi, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)12 (+1) 13 (+1)15 (+2)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 20000 cp. Tiger eye turquoise (12 gp).


Social Check DCs


Giselle Fidget, Female Human [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She is wearing a perfectly clean shirt and pair of pants. Her whole body is exceptionally muscular. Her tied-back hair is black. She has gleaming, smiling amber eyes.

Personality: She is happy with her job as a Adventurer. She turns her eye from what people do, preferring to live and let live. She has a minor phobia of water and hates getting wet.

History: Born in a small village she learned the ways of the warrior from her father. Over the years she perfected her riding and shooting skills. She inherited the family business which she has now maintained for 3 years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand her business

Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Immigrant, Job, Nature. Occupation: Adventurer

Voice: Spits and sputters

Attributes [hide]

Giselle Fidget, Female Human Sorcerer 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)13 (+1) 11 (+0)6 (-2)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: White pearl (120 gp).


Social Check DCs


Harann Wivvyrholdalphiax, Female Dragonborn [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a weathered and beat up set of banded mail beneath an oversized black coat. Her gold crest is slicked back into a classic pompadour. She is baby faced.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She receives visions of the future at random moments

History: She was born to loving parents in a slum to the east. She was an athlete and attended two major summer competitions. She never won. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: A deep hatred of gnolls; and many gnolls want her driven away

Ideals: Athletic, Gifted. Bonds: Enemies, Poor. Occupation: Shepherd

Voice: Pirate accent

Attributes [hide]

Harann Wivvyrholdalphiax, Female Dragonborn Rogue 7
Medium (6'7") Dragonborn, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 62 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 18 (+4)9 (-1) 16 (+3)13 (+1)
Skills Nature +2, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0

Possessions: 700 gp. Silver ewer (30 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Silver chalice with lapis lazuli gems (150 gp). 1 Minor magic item.


Social Check DCs


Eran Underbough, Female Halfling [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a white suit, grey shirt, and black tie. She has a moderate pudge and is not very fit. Her brown hair is unkempt and raggedy. She wears a mask on her face.

Personality: She is business-like. She takes instructions and follows them to the letter. She is a logical person and will generally grow upset if things defy logic and science.

History: The child of eastern immigrants she idolized her father. A few years later when the south was not economically sound they moved to her current location. She left for the east, certain she would find work there.

Motivation: To share knowledge with the world; and she has a crush on the local fortune-teller

Ideals: Professionalism, Logical. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Gardener

Voice: Boston accent

Attributes [hide]

Eran Underbough, Female Halfling Commoner 8
Small (3'0") Halfling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 41 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)8 (-1) 5 (-3)10 (+0)
Skills Performance +3
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alice Yardley, Female Human [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. Her attire stands in sharp contrast to her dagger, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her black hair is braided into rings. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. Energy wise she seems alert and responsive.

History: Sold as a small child to a necromancer, Alice was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her childhood dream was to be a Courier, but she was a colossal failure. She ran away from her former home and has been making her living as a Masseuse for the past few years.

Motivation: Wants to open a new tavern; and balancing her hectic life and new masseuse responsibilities is difficult

Ideals: Justice, Professionalism. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Masseuse

Voice: Scandinavian accent

Attributes [hide]

Alice Yardley, Female Human Ranger 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)15 (+2) 10 (+0)12 (+1)
Skills History +4, Insight +2
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 600 sp.


Social Check DCs

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