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NPC Generator

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Advanced [show]


Bolhild Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 3'11" and very much looks the part of a Detective. Her right leg appears badly burned and disfigured. Her black hair is heavily combed to the right. Her eyes are a pleasant hazel.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She believes the world needs to unite to get rid of gnolls once and for all.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bolhild fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor; and expand her business

Ideals: Fighting, Gifted. Bonds: Job, Enemies. Occupation: Detective

Voice: Eastern European accent

Attributes [hide]

Bolhild Ungart, Female Dwarf Fighter 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)6 (-2) 15 (+2)9 (-1)
Skills Investigation +0, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 230 gp.


Social Check DCs


Nirgel Joy, Male Tiefling [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft white waves gently in the breeze. His dark red hair is drawn into a tight pony tail with a dagger scrunchie. His gold eyes are slightly larger than normal.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has since lost track of the people in his past.

Motivation: He has money and likes to spend it; and wants to raise his children well

Ideals: Philantrophist. Flaws: Antagonistic, Depressed. Bonds: Rich, Family. Occupation: Carter

Voice: Can't modulate volume

Attributes [hide]

Nirgel Joy, Male Tiefling Warlock 7
Medium (6'8") Tiefling, True Neutral (CR 7)
Armor Class 10
Hit Points 57 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)17 (+3) 14 (+2)16 (+3)
Skills Investigation +6, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal, Giant, Halfling
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222000

Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs


Wrenn Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears blue leather gloves, a blue jacket, and tight pants. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes peer out from beneath his Stetson blue hat.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a forest tribe. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world

Ideals: Fighting, Logical. Bonds: Poor, Nature, Slave. Occupation: Carpenter

Voice: Relaxed voice

Attributes [hide]

Wrenn Scheppen, Male Gnome Aristocrat 14
Small (3'6") Gnome, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 52 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)16 (+3) 15 (+2)13 (+1)
Skills Acrobatics +7, Religion +8
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Druidic, Giant
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +8

Possessions: 3000 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Silver comb with moonstones (400 gp). Black velvet mask with numerous citrines (50 gp). Silver comb with moonstones (400 gp). Old masterpiece painting (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Silver comb with moonstones (400 gp). 1 Medium magic item.


Social Check DCs


Five Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown fur is singed and shortened. His copper eyes are passionate and lively.

Personality: He is extraordinarily eccentric. He is used to getting what he wants. In part because he is a meticulous planner.

History: From birth he was tutored by a cruel and relentless mentor. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Rich, Mentor. Occupation: Barber

Voice: Voice breaks

Attributes [hide]

Five Of Clay, Male Tabaxi Sorcerer 10
Medium (6'0") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 57 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)17 (+3) 17 (+3)14 (+2)
Skills Survival +7
Senses Passive Perception 13
Languages Common, Abyssal, Celestial, Infernal
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566665300

Possessions: 1400 gp. 1 Minor magic item.


Social Check DCs


Donaar Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. His crest is greying and his face has many wrinkles. His eyes are red.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was always a brilliant, if unscrupulous mind. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has decided he is irredeemable.

Ideals: Logical. Flaws: Shy, Insane. Bonds: Rich, Immigrant, Criminal record. Occupation: Fletcher

Voice: Dutch accent

Attributes [hide]

Donaar Imbixtellrhyst, Male Dragonborn Barbarian 9
Medium (6'1") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 57 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)11 (+0) 13 (+1)13 (+1)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 14000 sp. A silver and pearl hairclip (70 gp).


Social Check DCs


Kairon Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a green small hat and green clothes. He keeps his purple hair in a flapper bob. His gold eyes peer out from beneath his small green hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Further he is a bit of a stoner and is frequently out of it.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Kairon and his spouse have recently divorced.

Motivation: Regain custody of his son; and find a way to reverse the transformation of his sister

Ideals: Athletic, Gifted. Flaws: Mundane, Addict, Antagonistic. Bonds: Family. Occupation: Crown-heir

Voice: German accent

Attributes [hide]

Kairon Temerity, Male Tiefling Cleric 15
Medium (6'10") Tiefling, Chaotic Evil (CR 15)
Armor Class 13
Hit Points 117 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)11 (+0) 15 (+2)16 (+3)
Skills Deception +8
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 400 pp. Silver chalice with lapis lazuli gems (160 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Large well-done wool tapestry (600 gp). Silver chalice with lapis lazuli gems (160 gp). Silver chalice with lapis lazuli gems (160 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). A necklace of small pink pearls (1000 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item.


Social Check DCs


Nedda Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a tight fitting red shirt and pants. She has a long chestnut ponytail with little hanging trinkets. She has hazel eyes and a red hat with a tan feather.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born in a small desert village. She helped her mother out around the business and became quite the natural. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Balancing her hectic life and new Sailor responsibilities is difficult.

Ideals: Athletic. Flaws: Sensitive. Bonds: Rich, Nature, Job. Occupation: Sailor

Voice: Soothing and warm

Attributes [hide]

Nedda Wildheart, Female Halfling Commoner 4
Small (3'1") Halfling, Neutral Evil (CR 4)
Armor Class 15
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 12 (+1)11 (+0) 8 (-1)7 (-2)
Skills Acrobatics +6, Religion +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +2

Possessions: Just what you see.


Social Check DCs

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