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NPC Generator

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Advanced [show]


Quarion Wilborn, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is portly but not overly obese. His auburn hair, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their son. He worked as a Armorer, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage

Ideals: Philantrophist, Gifted. Bonds: Attractive, Mentor, Family. Occupation: Armorer

Voice: Low and grunting

Attributes [hide]

Quarion Wilborn, Male Half-Elf Monk 3
Medium (5'8") Half-Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common, Elven, Ignan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gerard Upton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His blonde hair is long and unkept. His eyes are green.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with a lost civilization.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.

Motivation: To reunite with his old friends.

Flaws: Ugly, Disease, Insomniac. Bonds: Job, Adventurer. Occupation: Map Maker

Voice: Middle-eastern accent

Attributes [hide]

Gerard Upton, Male Human Adept 1
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 60 gp. Rose (60 gp). 3 Holy water.


Social Check DCs


Raymond Allerton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a brown vest and prefers violet and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is long and unkept. He wears a mask on his face.

Personality: He has always had a great fascination with Half-Elven culture. He is lazy and tries to find solutions quickly.

History: He comes from a rich western family. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is greedy

Flaws: Ugly, Racist, Lazy. Bonds: Rich, Debt. Occupation: Mortician

Voice: Indian accent

Attributes [hide]

Raymond Allerton, Male Human Monk 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills Deception +4, Nature +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Enidda Pingun, Female Gnome [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her silver hair is lengthy and is close to two feet long. Her amber unseeing eyes seem to look past you.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She believes the world needs to unite to get rid of illithids once and for all.

History: She was born the only child of a wealthy merchant. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Many illithids want her driven away; and revenge

Ideals: Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Attractive, Enemies. Occupation: Assassin

Voice: Sensual and smooth

Attributes [hide]

Enidda Pingun, Female Gnome Barbarian 3
Small (3'5") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 37 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)10 (+0) 13 (+1)9 (-1)
Skills Persuasion +1, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gormogord Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears baggy red pantaloons and a tan scarf, and is pretty ugly. He has done his best to style his brown hair to look like a famous performer. His green unseeing eyes seem to look past you.

Personality: He is overprotective of those who hire his services. He works hard and plays hard.

History: He was born to a criminal king-pin and mafia family He moved out west to avoid the crime he committed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home; and he is a bit of a kleptomaniac

Flaws: Ugly, Disease, Hedonist. Bonds: Guardian, Criminal record. Occupation: Tanner

Voice: Nasally tone

Attributes [hide]

Gormogord Glenfellow, Male Halfling Sorcerer 6
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 30 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)14 (+2) 9 (-1)7 (-2)
Skills Arcana +5, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Infernal
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a slight overbite and is overall scrawny. Her orange fur is greasy and uncared for. She is baby faced.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She does not believe in violence as a means to an end. She is a dedicated Miller but believes her peers are too gung-ho.

History: She was born in the north. A few years later when the west was not economically sound they moved to her current location. She was always very intelligent and has formed a secret society of philosophers.

Motivation: She's looking for her big break; and she has passion for adventuring and risk

Ideals: Justice, Pacifist. Flaws: Ugly, Secretive. Bonds: Immigrant, Adventurer. Occupation: Miller

Voice: Mumbles to self between sentences

Attributes [hide]

Three On the Water, Female Tabaxi Ranger 10
Medium (5'11") Tabaxi, Neutral Good (CR 10)
Armor Class 10
Hit Points 62 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 10
Languages Common, Draconic, Gnome
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: Just what you see.


Social Check DCs


Kite On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. Her attire stands in sharp contrast to her warhammer, which is beautifully polished and possesses an ornate carving of a cross on it. She sports a flattop fur cut. She tend to wears goggles to shield her eyes.

Personality: She is happy with her job as a Guard. She turns her eye from what people do, preferring to live and let live. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born on a small isolated farm. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has set out to sabotage the competition.

Motivation: Find a way to reverse the transformation of her sister.

Flaws: Antagonistic. Bonds: Poor, Job, Nature, Family. Occupation: Guard

Voice: Excited and jittery

Attributes [hide]

Kite On the Mountaintop, Female Tabaxi Rogue 7
Medium (6'1") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)15 (+2) 13 (+1)14 (+2)
Skills Perception +4, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Druidic, Ignan
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 2000 sp. Amethyst (80 gp). Blue quartz (15 gp). Hematite (15 gp). Sardonyx (40 gp).


Social Check DCs

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