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NPC Generator

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Advanced [show]


Rinn Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is well dressed, constantly wearing a blue suit, green shirt, and tan tie. She keeps her long chestnut hair kept up in a rat tail. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She worked as a nervous Bather and found it very stressful. She inherited the family business which she has now maintained for 9 years.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Job. Occupation: Bather

Voice: Speaks like tongue is numb

Attributes [hide]

Rinn Ofandrus, Female Elf Expert 3
Medium (4'8") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)13 (+1) 10 (+0)11 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 14000 cp.


Social Check DCs


Eleanor Marleigh, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her black hair is wavy and long. She has gray eyes and a brown hat with a grey feather.

Personality: She snorts whenever she laughs or is feeling confident. She is obsessed with finding treasure.

History: She was raised in a forest tribe. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Retire the richest woman in the west; and she's looking for her big break

Ideals: Entrepeneur, Gifted. Bonds: Immigrant, Adventurer, Nature. Occupation: Fisher

Voice: Old Prospector

Attributes [hide]

Eleanor Marleigh, Female Human Warrior 9
Medium (5'11") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 58 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Halfling
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 70000 cp. Zircon (70 gp). Smoky quartz (70 gp). Violet garnet (700 gp). Sard (70 gp). Blue sapphire (1300 gp). Sardonyx (70 gp). Aquamarine (700 gp). Hematite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Flame On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 4'11". She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and her gloved hand is found clutching a shield. Her fur is short and yellow. She is baby faced.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is obsessed with a lost civilization.

History: Flame was born in the north. At a young age she loved to build and create. When Flame reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and to settle down with her crush

Ideals: Persistence. Flaws: Greedy. Bonds: Adventurer, Military, Has a crush. Occupation: Jeweler

Voice: Ums and uhs a lot

Attributes [hide]

Flame On the Water, Female Tabaxi Monk 10
Medium (4'11") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 54 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)14 (+2) 11 (+0)13 (+1)
Skills Nature +6, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Skamos Absence, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a black tunic with brown highlights, and long black pants that bunch up around his shoes. His dark red hair is thinning but still full. He has a dull look in his gold eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving Further he is a bit of a stoner and is frequently out of it.

History: Skamos was born the youngest of three triplets. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Due to his spouse's obsession with being a Carpenter they were divorced and he won custody of their daughter. He worked as a Bowyer, and he later adopted a second daughter.

Motivation: To unite with his brother; and wants a kiss

Ideals: Joker. Flaws: Addict, PTSD. Bonds: Family, Has a crush. Occupation: Bowyer

Voice: Ums and uhs a lot

Attributes [hide]

Skamos Absence, Male Tiefling Warlock 4
Medium (5'2") Tiefling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)17 (+3) 14 (+2)15 (+2)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Sylvan, Gnome, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: 300 gp. Golden pearl (130 gp). Jet (130 gp). 1 Minor magic item.


Social Check DCs


Odo Kane, Male Half-Elf [Permalink]

Personal [hide]

Description: This light-skinned male wears rags and sports a simple walking cane. He is tall, broad shouldered and powerfully built. His chestnut hair is cut short. His eyes, though not visible through his cowl, are brown.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with a lost civilization.

History: Odo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His homeland was ravaged by war and he spent much of his life rebuilding it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To unite with his brother; and to reunite with his absent mother

Ideals: Disciplined. Flaws: PTSD, Secretive. Bonds: Poor, Adventurer, Family. Occupation: Sellsword

Voice: Speaks with squeezed throat

Attributes [hide]

Odo Kane, Male Half-Elf Aristocrat 12
Medium (4'9") Half-Elf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 49 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)14 (+2) 14 (+2)11 (+0)
Skills Acrobatics +7, Nature +6
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Ignan
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +6

Possessions: 3000 gp.


Social Check DCs


Cask Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His fur is yellow and curly. His eyes are green.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a ruthless business man, a trait he acquired from his father.

History: Cask was born in the north. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He became a Adventurer soon after.

Motivation: Retire the richest man in the north; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Joker, Entrepeneur, Persistence. Bonds: Job, Enemies. Occupation: Adventurer

Voice: Slurs words

Attributes [hide]

Cask Timber, Male Tabaxi Paladin 3
Medium (5'1") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)15 (+2) 16 (+3)14 (+2)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 13
Languages Common, Infernal, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 cp.


Social Check DCs


Thervan Holimion, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. His white hair is singed and shortened. His eyes are a pleasant violet.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Sabotage a competitor; and wants to work out more often

Ideals: Athletic, Extrovert, Artistic. Flaws: Ugly, Shy. Occupation: Carter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Thervan Holimion, Male Elf Commoner 3
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 15
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)20 (+5) 7 (-2)8 (-1) 8 (-1)12 (+1)
Skills Insight +1, Intimidation +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +7 / 1d8+5, Grapple +5

Possessions: 1400 sp. Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Solid gold idol (400 gp). 1 Darkwood Shield. 1 Masterwork Heavy wooden shield. 1 Darkwood Buckler.


Social Check DCs

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