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NPC Generator

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Advanced [show]


River On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her red fur is lengthy and is close to two feet long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She is the product a well kept family trust fund and as such has never really known need. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To reunite with her absent father; and doesn't want to be a mason and was forced into it by her family

Ideals: Passionate. Flaws: Insomniac, Forgetful. Bonds: Rich, Family. Occupation: Mason

Voice: Deep voice with rolling R's

Attributes [hide]

River On the Mountaintop, Female Tabaxi Sorcerer 3
Medium (4'9") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 6 (-2)8 (-1) 13 (+1)13 (+1)
Skills Athletics +2, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. Red-brown spinel (140 gp). Golden yellow topaz (900 gp).


Social Check DCs


Cockaby Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has the majority of his body covered in plate. He has a black handlebar mustache and slicked back black hair. His thin eyebrows rest above his beady green eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a logical person and will generally grow upset if things defy logic and science.

History: Gifted from a young age, Cockaby studied abroad. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world; and he desires power and/or immortality

Ideals: Logical, Gifted. Flaws: Ugly, Shy. Occupation: Priest

Voice: Scottish accent

Attributes [hide]

Cockaby Nopenstallen, Male Gnome Paladin 1
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)14 (+2) 16 (+3)10 (+0)
Skills Athletics +4, Investigation +4
Senses Passive Perception 13
Languages Common, Gnome, Terran, Celestial
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 150 gp.


Social Check DCs


Rolen Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. He wears his silver hair up in a very large beehive style do. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: From birth he was tutored by a cruel and relentless mentor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor, Criminal record. Occupation: Map Maker

Voice: Deep voice with rolling R's

Attributes [hide]

Rolen Caerdonel, Male Elf Druid 2
Medium (4'9") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)14 (+2) 15 (+2)11 (+0)
Skills Performance +2, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Goblin, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 2000 cp.


Social Check DCs


Juliana Washington, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her chestnut hair is knotted and matted. Her eyes are violet.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born the only child of a wealthy merchant. She dropped out of school before completing her studies. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the east.

Ideals: Joker, Logical, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Stableman

Voice: Strong lisp

Attributes [hide]

Juliana Washington, Female Human Druid 10
Medium (6'1") Human, Neutral Good (CR 10)
Armor Class 10
Hit Points 72 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)13 (+1) 8 (-1)11 (+0)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 70 pp. Brown-green garnet (140 gp). Chrysoberyl (140 gp). Onyx (50 gp). Eye agate (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oda Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing the road beaten gear of a warrior. Her blonde hair is braided into rings. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.

Personality: Prone to second guessing herself, she comes off as nervous. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She comes from a rich eastern family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Logical. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Shipwright

Voice: Speaks with back of mouth

Attributes [hide]

Oda Maekkelferce, Female Gnome Commoner 3
Small (3'6") Gnome, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)14 (+2) 13 (+1)15 (+2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1400 sp.


Social Check DCs


Charles Mitchell, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is bald on top and has large chestnut tufts of hair around his ears. His face is covered beneath a completely black helmet.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Charles was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He tends to his Sailor job now, and dutifully fulfills any obligations he has.

Motivation: Money/treasure; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Criminal record, Job. Occupation: Sailor

Voice: Breathy voice

Attributes [hide]

Charles Mitchell, Male Human Adept 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)9 (-1) 11 (+0)7 (-2)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp.


Social Check DCs


Zepar Trust, Male Tiefling [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His hair is greying and his face has many wrinkles. His skin is flawless and his white eyes scan people very quickly.

Personality: He acts crazy and hedonistic. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He got into the Ploughman business at a young age. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Zepar took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Job, Nature. Occupation: Ploughman

Voice: Sore throat, cough

Attributes [hide]

Zepar Trust, Male Tiefling Fighter 9
Medium (6'6") Tiefling, Lawful Good (CR 9)
Armor Class 11
Hit Points 58 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Auran, Celestial
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 1800 gp. Old masterpiece painting (2300 gp).


Social Check DCs

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