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NPC Generator

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Advanced [show]


Two Llamas Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white fur. He wears brown leather gloves, a brown jacket, and tight pants. He has a hunchback. His white fur is drawn into a tight pony tail with a clover scrunchie. He wears crescent spectacles with a black brim.

Personality: Calm and collected, he is a well trained Spice Merchant. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His family was turned out during the war. He and his family wandered west to less war torn lands. He has achieved small success as a Spice Merchant.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Ugly, PTSD. Bonds: Job, Religious. Occupation: Spice Merchant

Voice: Hissing voice

Attributes [hide]

Two Llamas Of Ivory, Male Tabaxi Monk 6
Medium (5'7") Tabaxi, Neutral Evil (CR 6)
Armor Class 13
Hit Points 21 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)10 (+0) 15 (+2)18 (+4)
Skills Insight +5, Intimidation +7
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diesa Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: 4'3" and lanky with angular features, she is an attractive figure. She is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. Her hair is cut close to her head. She has green eyes and a brown hat with a tan feather.

Personality: Abrasive and pushy, she has a hard time making friends. She is a ruthless business woman, a trait she acquired from her mother.

History: Diesa was born with her mother's beautiful face. Because her mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. She was preparing to flee to the south, but the outbreak of war prevented her and her father from journeying south to reunite her family. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: She is greedy; and money/treasure

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Attractive, Immigrant, Enemies. Occupation: Unemployed

Voice: Sighs a lot, exhausted

Attributes [hide]

Diesa Balderk, Female Dwarf Expert 8
Medium (4'3") Dwarf, Lawful Neutral (CR 8)
Armor Class 8
Hit Points 48 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)14 (+2) 15 (+2)10 (+0)
Skills Deception +3, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Auran
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2

Possessions: 3000 sp. Aquamarine (500 gp). Citrine (60 gp). 1 Minor magic item.


Social Check DCs


Quilla Gimlen, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears an entirely blue suit with violet socks and a vest with buckled shoes. Her long chestnut hair is drawn into a two foot long braid. She wears a mask on her face.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. After months of barely getting by, Quilla managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She feels that her past leaves her morally obligated to help; and she has decided she is irredeemable

Ideals: Athletic. Flaws: Depressed, Antagonistic. Bonds: Rich, Criminal record. Occupation: Crown-heir

Voice: Nasally tone

Attributes [hide]

Quilla Gimlen, Female Gnome Aristocrat 10
Small (3'1") Gnome, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 79 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 17 (+3)12 (+1) 12 (+1)16 (+3)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +5

Possessions: 1900 gp. Eyepatch with mock eye of sapphire and moonstone (1300 gp).


Social Check DCs


Armara Dread, Female Tiefling [Permalink]

Personal [hide]

Description: This late middle aged woman is perpetually draped in fineries, but all of this concealed by her earthly robes. and is in decent physical shape. Her white hair is thinning but still full. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She invites people to come help in her community garden.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her arcane abilities were realized during a raid on her village. She was granted arcane powers by her dying sister.

Motivation: To find somewhere to settle down.

Ideals: Philantrophist, Gifted. Flaws: Insane, Mundane. Bonds: Attractive. Occupation: Jeweler

Voice: Speaks through clenched teeth

Attributes [hide]

Armara Dread, Female Tiefling Aristocrat 4
Medium (6'4") Tiefling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)15 (+2) 9 (-1)17 (+3)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Ignan, Giant
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Vapula Principle, Female Tiefling [Permalink]

Personal [hide]

Description: This woman usually wears her black robe and has her bastard sword always slung over her shoulder, and sports empty pouches on her belt. She has dark red hair. She tend to wears goggles to shield her eyes.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Vapula hails from a village terrorized by giants. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She has never given up on her poetry dream.

Motivation: Wants to have a good time and be beloved; and revenge

Ideals: Disciplined, Gifted, Artistic, Optimist. Bonds: Enemies. Occupation: Stableman

Voice: Indian accent

Attributes [hide]

Vapula Principle, Female Tiefling Warrior 4
Medium (5'9") Tiefling, True Neutral (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)12 (+1) 9 (-1)17 (+3)
Skills Acrobatics +1, Persuasion +5
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +5

Possessions: 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Dagger Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear pastel clothing when he does not wear armor. His fur, while still mostly orange, has prominent grey streaks. His yellow eyes dart from person to person.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the south. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Dagger and his spouse have recently divorced.

Motivation: He would like to get married and retire; and he has a crush on the local carter

Ideals: Passionate. Flaws: Impulsive, Antagonistic. Bonds: Immigrant, Rich, Has a crush. Occupation: Herbalist

Voice: Squeaky

Attributes [hide]

Dagger Of Claws, Male Tabaxi Wizard 1
Medium (5'11") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)14 (+2) 12 (+1)17 (+3)
Skills Perception +3, Persuasion +5
Senses Passive Perception 15
Languages Common, Auran, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 6000 cp. Sardonyx (70 gp). 2 Tanglefoot bags.


Social Check DCs


Merihim Respect, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is still thick. He wears a mask on his face.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He has a small toy that he constantly fidgets with.

History: Born in the north to a Navigator, Merihim learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Navigator. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Artistic. Flaws: Addict. Bonds: Job. Occupation: Navigator

Voice: Low range voice

Attributes [hide]

Merihim Respect, Male Tiefling Cleric 1
Medium (5'10") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)15 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Investigation +4
Senses Passive Perception 10
Languages Common, Celestial, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 2000 cp.


Social Check DCs

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