Mara Horineth, Female Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her chestnut hair is drawn into a tight pony tail with a clover scrunchie. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is calm most of the time but flees social interaction. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Mara was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She desires power and/or immortality; and obtaining odd cultural human artifacts is her passion
Flaws: Shy. Bonds: Attractive, Adventurer, Poor, Military. Occupation: Roofer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Dwarven, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 gp. A silver and pearl hairclip (20 gp). Carved bone or ivory statuette (20 gp). 1 Magnifying glass. 1 Average lock.
Dûgza Winterbourne, Male Half-Orc [Permalink]
Personal [hide]
Description: He is in excellent shape and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His wide-brimmed hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.
Personality: He is irascible and easily irritated. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their son. He worked as a Marshal, and he later adopted a second son.
Motivation: Wants to raise his children well.
Ideals: Athletic, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Family, Rich. Occupation: Marshal
Voice: Sensual and smooth
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 53 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 800 gp. Finely wrought small gold bracelet (30 gp). Silver comb with moonstones (700 gp).
Shifting Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white fur is lengthy. His thin eyebrows rest above his beady hazel eyes.
Personality: He is calm most of the time but flees social interaction. He also has developed a complete distrust of the Sailor profession.
History: Born in the south his family was never financially stable. He was an apprentice working in his father's forge. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Further expansion of business.
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Armorer
Voice: High pitched, excited
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
Possessions: 330 gp. Chrysoberyl (100 gp). White pearl (100 gp).
Ulblyn High-hill, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man wears a weathered and beat up set of banded mail beneath an oversized red coat and is in decent physical shape. His brown hair is slicked back into a classic pompadour. His violet eyes peer out from beneath his broad red hat.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Around other people he will do his best to conceal his emotions and appear jolly.
History: Ulblyn was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Flaws: Greedy, Shy. Bonds: Poor, Adventurer. Occupation: Armorer
Voice: Italian accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 19 (+4) | 6 (-2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 sp. Star ruby (1100 gp). Alexandrite (1100 gp). Aquamarine (1100 gp).
Birel Suithrasas, Female Elf [Permalink]
Personal [hide]
Description: She wears professional attire, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'11" when asserting herself. She wears a colorful flower in her blonde hair. Her fierce green eyes like to dwell on things.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is skeptical of what others tell her and is slow to trust.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Barkeep father left her crippled. After a long history of fighting, Birel and her spouse have recently divorced.
Motivation: To get a good night's sleep.
Flaws: Antagonistic, Shy, Disease, Insomniac. Bonds: Attractive. Occupation: Servant
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 5 (-3) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 150 gp.
Bendoo Snape, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is very fat, and prefers to wear white pants and tee shirts. Her white hair is cut short. Her otherwise smooth face is marked with small tiny scars.
Personality: Bendoo is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is harsh and unforgiving.
History: She was raised in a plains tribe. When Bendoo reached her early adolescence her Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. After a long history of fighting, Bendoo and her spouse have recently divorced.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Nature, Military. Occupation: Dyer
Voice: Indian accent
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 6)
Armor Class 10
Hit Points 59 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 6 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 900 gp. Moonstone (40 gp).
Paymon Divinity, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears skinny pants and wears a green and red robe with the hood down, and is pretty ugly. His black hair is singed and shortened. His eyes are black and catlike.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He left for the south, certain he would find work there.
Motivation: Obtaining odd cultural Elven artifacts is his passion.
Flaws: Ugly, Selfish. Bonds: Adventurer, Immigrant, Rich. Occupation: Stableman
Voice: Soft and mumbly
Attributes [hide]
Medium (6'7") Tiefling, Lawful Good (CR 13)
Armor Class 9
Hit Points 79 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 4d4+2, Ranged +3 / 4d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 100 pp. Blue star sapphire (1100 gp). Blue star sapphire (1100 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!