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NPC Generator

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Advanced [show]


Justin Moreno, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears silk and lounges about seductively. His red hair is knotted and matted. His gray eyes lackadaisically let the world flow into them.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Justin was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Logical. Flaws: Emotional, Secretive. Bonds: Attractive. Occupation: Ruler

Voice: Dark and ominous

Attributes [hide]

Justin Moreno, Male Human Aristocrat 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 10 (+0)15 (+2) 12 (+1)9 (-1)
Skills Animal Handling +3, Deception +1
Senses Passive Perception 11
Languages Common, Undercommon, Terran
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 3 Holy water.


Social Check DCs


Kelter Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'0". He wears silk and lounges about seductively, and his gloved hand is found clutching a warhammer. He has a small bristly mustache and wavy auburn hair. His eyes are a pleasant brown.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of eastern immigrants he idolized his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Navigator.

Motivation: Expand his business; and to be a mortician again

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Immigrant, Job. Occupation: Navigator

Voice: Deep voice with rolling R's

Attributes [hide]

Kelter Quickstep, Male Halfling Aristocrat 3
Small (3'0") Halfling, Lawful Evil (CR 3)
Armor Class 15
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)13 (+1) 16 (+3)14 (+2)
Skills Animal Handling +5, Arcana +3
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. Hematite (15 gp).


Social Check DCs


Nuraval Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His white hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a habit of throwing himself into exceedingly dangerous situations.

History: Nuraval was born in the north. At a young age he loved to build and create. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and to prove his worth to the world

Ideals: Persistence. Flaws: Impulsive, PTSD. Bonds: Attractive, Guardian. Occupation: Courier

Voice: Dutch accent

Attributes [hide]

Nuraval Battlehammer, Male Dwarf Barbarian 4
Medium (4'1") Dwarf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)15 (+2) 11 (+0)10 (+0)
Skills Medicine +2, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Onyx (40 gp). Moonstone (40 gp). 1 Minor magic item.


Social Check DCs


Gerald Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male sports grey clothing, slightly heavier than average wear. He is tall, broad shouldered and powerfully built. He has a long black beard with little hanging trinkets. His blue eyes are passionate and lively.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a small toy that he constantly fidgets with.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He struck the Mayor job and began his own company from there.

Motivation: Wants to open a new tavern.

Ideals: Impeccable. Flaws: Addict, Antagonistic. Bonds: Job. Occupation: Mayor

Voice: Can't modulate volume

Attributes [hide]

Gerald Wedgwood, Male Human Monk 1
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)14 (+2) 14 (+2)12 (+1)
Skills Athletics +6, History +4
Senses Passive Perception 12
Languages Common, Infernal, Draconic
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 110 gp. 1 Darkwood Buckler.


Social Check DCs


Juliana Marlee, Female Human [Permalink]

Personal [hide]

Description: She is dressed in a clean brown cloak covering her clean studded leather. She wears her chestnut hair up. Her eyes, though not visible through her cowl, are gray.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Juliana studied abroad. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was always very intelligent and has formed a secret society of philosophers.

Motivation: Wishes to resurrect an old love; and she's repulsed by the pc

Ideals: Gifted. Flaws: Disease, Antagonistic, Secretive. Bonds: In love. Occupation: Scribe

Voice: Complex vocabulary, royal

Attributes [hide]

Juliana Marlee, Female Human Expert 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. Black star sapphire (600 gp). Deep green spinel (140 gp). Fire opal (600 gp). Moonstone (50 gp). 1 Darkwood Shield. 1 Chain shirt.


Social Check DCs


Williamina Horineth, Female Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned female wears a violet vest and prefers black and violet shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is tall, broad shouldered and powerfully built. She has a very tight haircut. She has amber eyes.

Personality: She hates gnolls. She views them as having robbed her home of its proper glory. When she's not drinking or sleeping the drinks off, she's doing singing.

History: She was born in the west, but her parents moved at a very young age to the north. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has never given up on her singing dream.

Motivation: An old rival family wants her found; and doesn't want to be a tanner and was forced into it by her family

Ideals: Artistic. Flaws: Ugly. Bonds: Enemies, Immigrant, Family. Occupation: Tanner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Williamina Horineth, Female Half-Elf Bard 6
Medium (5'2") Half-Elf, Lawful Good (CR 6)
Armor Class 10
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Giant, Draconic
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bree Thorngage, Female Halfling [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. She is physically well-built. Her moppish black hair is in a traditional bowl cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: This woman loves writing and to teach people writing more than just about anything. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Bree was born the youngest of three triplets. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: To reunite with her absent mother.

Ideals: Artistic. Flaws: Insomniac, PTSD. Bonds: Has a crush, Family. Occupation: Engraver

Voice: Middle-eastern accent

Attributes [hide]

Bree Thorngage, Female Halfling Paladin 6
Small (2'8") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 56 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)10 (+0) 16 (+3)16 (+3)
Skills Deception +6, History +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 600 gp. 1 Masterwork Thieves’ tools. 1 Masterwork Musical instrument. 1 Good lock.


Social Check DCs

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