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Advanced [show]


Hupe Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears suspenders and red workpants. His shirt is tan, and he wears a heavy red leather apron most of the time. His brown hair is singed and shortened. His face is covered beneath a completely black helmet.

Personality: Prone to second guessing himself, he comes off as nervous. Around other people he will do his best to conceal his emotions and appear jolly.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Hupe took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Carpenter

Voice: Timid voice

Attributes [hide]

Hupe Stoutbridge, Male Halfling Monk 6
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 27 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)9 (-1) 9 (-1)12 (+1)
Skills Acrobatics +5, Investigation +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp. Large well-done wool tapestry (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Korfel Goltorah, Male Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He is an epitome of beauty. His blonde hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is fixated on the number 14. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Korfel lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Marry his brother to traveling adventurers; and he'd like to take his coworkers down a peg

Flaws: Insane. Bonds: Attractive, Rich, Family, Job. Occupation: Blacksmith

Voice: Indian accent

Attributes [hide]

Korfel Goltorah, Male Elf Commoner 3
Medium (5'1") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)16 (+3) 16 (+3)10 (+0)
Skills Nature +5
Senses Passive Perception 13
Languages Common, Elven, Celestial, Halfling, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Alice Tindall, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears grey painted combat armor at almost all times. She wears her hair in dreadlocks. She is very pretty but has cold, dead eyes.

Personality: She hates goblins. She views them as having robbed her home of its proper glory. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born in the east. A few years later when the north was not economically sound they moved to her current location. Days after completing her studies, news broke out that her hometown was attacked by goblins. Alice was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: Many goblins want her driven away; and further expansion of business

Bonds: Attractive, Enemies, Job, Immigrant. Occupation: Tailor

Voice: Voice breaks

Attributes [hide]

Alice Tindall, Female Human Rogue 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)11 (+0) 14 (+2)6 (-2)
Skills Animal Handling +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 200 sp. A delicate silver chain set with a tourmaline (50 gp).


Social Check DCs


Mantus Virtue, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, but even with his fine clothing he looks run-down. His red hair is heavily combed to the right. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He snorts whenever he laughs or is feeling confident. He invites people to come help in his community garden.

History: His mother raised him in a mountain cabin. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: To settle down with his crush; and he wants to get laid

Ideals: Philantrophist. Flaws: Addict. Bonds: Nature, Family, Has a crush. Occupation: Sage

Voice: Old Prospector

Attributes [hide]

Mantus Virtue, Male Tiefling Rogue 8
Medium (6'0") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 44 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)16 (+3) 10 (+0)13 (+1)
Skills Stealth +3
Senses Passive Perception 10
Languages Common, Goblin, Orc, Draconic
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 600 gp.


Social Check DCs


Marastyr Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many blue ritualistic tattoos. She wears professional attire. Her black hair is smooth and relatively long. She has a tattooed face.

Personality: She hates gnolls. She views them as having robbed her home of its proper glory. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Marastyr is combative with any and all who dare try her patience in the slightest.

History: She was raised by priests from a young age. In her 12th year, her parents were killed by a gnolls raid, leaving Marastyr alone in the world. After a stint in an orphanage, she was adopted. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Someone believes her a fraud; and several ex partners dislike her way of doing things and want revenge

Ideals: Justice. Bonds: Attractive, Enemies, Religious, Mentor. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Marastyr Morigak, Female Dwarf Commoner 12
Medium (3'9") Dwarf, Lawful Evil (CR 12)
Armor Class 9
Hit Points 75 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)16 (+3) 9 (-1)9 (-1)
Skills Acrobatics +3, Arcana +7
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Abyssal, Gnome
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +7

Possessions: 4000 gp. Emerald (1200 gp). Obsidian (12 gp). Amethyst (110 gp).


Social Check DCs

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