Nalral Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times, and carries monstrous two handed axes. His hair is long and brown with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. His brown eyes lackadaisically let the world flow into them.
Personality: A skeptical and narcissistic man, Nalral's first love is himself. His second love is also himself. He enjoys reading and quiet.
History: Born in a small village he learned the ways of the warrior from his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the east
Ideals: Fighting, Impeccable, Logical, Entrepeneur. Bonds: Attractive. Occupation: Cartwright
Voice: Uses sign language
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 10)
Armor Class 9
Hit Points 62 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Gnome
Attacks Melee +2 / 3d6-2, Ranged +3 / 3d6-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 |
Possessions: 2100 gp. Star rose quartz (80 gp). Aquamarine (1300 gp). Lapis lazuli (11 gp). Violet garnet (1300 gp). Coral (150 gp). Fire opal (900 gp). Zircon (80 gp). Alexandrite (1300 gp). 1 Minor magic item. 1 Minor magic item.
Smoking Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who is wearing the road beaten gear of a warrior. She wears a deerstalker hat to cover her moderate length red fur. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: Eccentric and domineering, Smoking will drive conversation. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Sold as a small child to a wizard, Smoking was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She tends to her Spice Merchant job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern; and expand her business
Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Job, Mentor, Religious. Occupation: Spice Merchant
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 7 (-2) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 5000 sp.
Dagger In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His fur is gray and very short. His eyes are amber.
Personality: He is very quiet and rarely speaks above a whisper. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Dagger was born in the east. At a young age he loved to build and create. He found a children's book about a Tabaxi Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero.
Ideals: Artistic, Persistence. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Knight
Voice: Sensual and smooth
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 17 (+3) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 60 gp. 1 Masterwork Common Melee.
Wobbles Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His skin is fair and his fingers are delicate and long. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His fierce blue eyes like to dwell on things.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Wobbles is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Wobbles lived on a farm with his father, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.
Motivation: He loathes his own lifestyle; and he wants to meet his childhood hero
Ideals: Disciplined. Flaws: Depressed. Bonds: Family, Military, Adventurer. Occupation: Body Guard
Voice: Sore throat, cough
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 40 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Seebo Welber, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tan leather gloves, a tan jacket, and tight pants. His red hair is still thick. His blue eyes lackadaisically let the world flow into them.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Seebo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved out west to avoid the crime he committed. He has set out to sabotage the competition.
Motivation: Gnomish compassion; and wants to open a new tavern
Ideals: Impeccable. Flaws: Racist. Bonds: Criminal record, Poor, Job. Occupation: Armorer
Voice: Stutters
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 25 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 9 (-1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 29000 cp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
