Alston Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears bulky tan painted plate armor. He has dyed his greying black hair a little too much giving a sharp black color. He tend to wears goggles to shield his eyes.
Personality: Alston hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was always a brilliant, if unscrupulous mind. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To share knowledge with the world.
Ideals: Artistic, Logical. Flaws: Insane. Bonds: Poor, Adventurer. Occupation: Mason
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 27000 sp. 1 Minor magic item.
Theren Withrethin, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a blue coat over a brown low-cut shirt, and a broad hat upon his head. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the south to a Fisher, Theren learned a great deal about his father's area of expertise. Over the years he perfected his riding and shooting skills. He has gone from town to town working and never settling down anywhere, but has fallen for a local Farmer. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is wracked by social anxiety; and he'd like to take his coworkers down a peg
Flaws: Secretive, Fearful. Bonds: Job, Nature, Has a crush. Occupation: Fisher
Voice: Posh accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 12 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Goblin, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: 14000 cp.
Mara Goltorah, Female Elf [Permalink]
Personal [hide]
Description: She tends to wear a large tan jacket. She is physically well-built. Her tied-back hair is white. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Cocky and sure of herself, she believes she is the best Carpenter born in the past three hundred years. She always tries to repair and not replace. It was this mentality that drove her into the Carpenter business.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mara took refuge in the large cave and found the beat up mace and armor she uses now. After a long history of fighting, Mara and her spouse have recently divorced.
Motivation: To find somewhere to settle down; and she's repulsed by the pc
Ideals: Persistence. Flaws: Insane, Antagonistic, Mundane. Bonds: Job, Nature. Occupation: Carpenter
Voice: Low and grunting
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: Bloodstone (70 gp). Violet garnet (600 gp). Zircon (70 gp).
Gadreel Anarchy, Female Tiefling [Permalink]
Personal [hide]
Description: She tends to wear a large green jacket. Her chestnut hair is slicked back into a classic pompadour. Her silver eyes are slightly larger than normal.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is frequently practicing swordplay.
History: She was born at the edge of vast forest. From there she went from mercenary job to mercenary job. She has drifted from career to career and currently works as a Animal Trainer.
Motivation: A need for knowledge about a nearby landmark; and she is wracked by social anxiety
Flaws: Fearful. Bonds: Adventurer, Military, Nature, Job. Occupation: Animal Trainer
Voice: Can't modulate volume
Attributes [hide]
Medium (4'10") Tiefling, Lawful Good (CR 10)
Armor Class 10
Hit Points 64 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 1000 gp. Aquamarine (400 gp). Red-brown spinel (160 gp). Black pearl (400 gp). Chalcedony (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tree Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a perfectly clean shirt and pair of pants and is in decent physical shape. He has done his best to style his yellow fur to look like a famous performer. He has a dull look in his yellow eyes.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the south, but his parents moved at a very young age to the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Tree's homeland. Tree decided to take the middle way and become a bodyguard. He now owns his own business.
Motivation: Further expansion of business; and revenge
Ideals: Fighting. Bonds: Attractive, Immigrant, Job, Enemies. Occupation: Carpenter
Voice: Slurs words
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Evil (CR 7)
Armor Class 13
Hit Points 24 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Terran
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 600 gp.
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